use std::str::FromStr; use bevy::prelude::*; use bevy_scriptum::{ runtimes::lua::{BevyEntity, BevyVec3, LuaRuntime, LuaScriptData}, Runtime, ScriptingRuntimeBuilder, }; use uuid::Uuid; use crate::{components::DirworldEntity, conditionals::Condition}; pub fn trigger_update( mut scripted_entities: Query<(Entity, &mut LuaScriptData)>, scripting_runtime: Res, time: Res