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#ifndef MONS_MODEL_H
#define MONS_MODEL_H
#include "mesh.h"
#include "shader.h"
#include "transform.h"
#include "texture.h"
typedef struct mons_model {
mons_mesh mesh;
mons_program shader;
mons_transform transform;
mons_texture *textures;
unsigned int textures_len;
} mons_model;
void mons_model_draw(mons_model model);
#endif
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