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-+++
-title = "bevy_outline_post_process"
-[taxonomies]
-categories = ["bevy plugin"]
-languages = ["rust", "wgsl"]
-[extra]
-github = ["soaosdev/bevy_outline_post_process"]
-crates = ["bevy_outline_post_process"]
-+++
-
-this plugin allows you to add outlines to a camera as a post-processing effect in the bevy engine
-
-![0.1 threshold, 2.0 thickness](threshold_10.png)
-
-the effect makes use of a normal prepass to determine surface normals of objects in view, and then uses the differences between those normal values to determine where outlines should occur
-
-the effect is configurable, you can change the thickness of the outlines and the threshold (how significant the difference between normals need to be for an outline to appear)
-
-![0.1 threshold, 1.0 thickness](threshold_10_thin.png)
-![0.1 threshold, 4.0 thickness](threshold_10_thick.png)
-
-there's also an option to enable *adaptive outlines*, so that darker areas get outlined with white and brighter areas are outlined with black
-
-![adaptive](threshold_10_adaptive.png)
-
-i created this effect to improve visual contrast in my game project, which is why i haven't added support for different colors
-
-you're free to add it yourself though, probably wouldn't be too hard