From d0771c83024be1bfac81753eb6f4db817cff93db Mon Sep 17 00:00:00 2001 From: soaos Date: Thu, 2 Oct 2025 02:28:39 -0400 Subject: WIP: gpu text rendering article --- blog/terminal_renderer_mkii/cover.png | Bin 0 -> 6038269 bytes blog/terminal_renderer_mkii/index.html | 44 +++++++++++++++++++++++++++++++++ 2 files changed, 44 insertions(+) create mode 100644 blog/terminal_renderer_mkii/cover.png create mode 100644 blog/terminal_renderer_mkii/index.html (limited to 'blog') diff --git a/blog/terminal_renderer_mkii/cover.png b/blog/terminal_renderer_mkii/cover.png new file mode 100644 index 0000000..b3ddfd9 Binary files /dev/null and b/blog/terminal_renderer_mkii/cover.png differ diff --git a/blog/terminal_renderer_mkii/index.html b/blog/terminal_renderer_mkii/index.html new file mode 100644 index 0000000..bd37efc --- /dev/null +++ b/blog/terminal_renderer_mkii/index.html @@ -0,0 +1,44 @@ + + + + + + + + + + + +
+ ↰ Back + ⌂ Home +
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Terminal Renderer - Rendering to Text with Compute

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October 2, 2025

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This week I brought my terminal renderer to the next level by performing text rendering on the GPU.

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The Stanford Dragon, outlined and rendered as Braille characters in a terminal emulator.
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Preamble: Unicode Braille and Ordered Dithering

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+ I first messed around with rendering images to the terminal with Braille characters in like 2022 I think? I wrote a simple CLI tool + that applied a threshold to an input image and output it as Braille characters in the terminal. +

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Generating and Parsing Logs

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+ + + -- cgit v1.2.3