From ba76e77d935998e4b128053dcc61d2ed4884cdda Mon Sep 17 00:00:00 2001 From: soaos Date: Fri, 21 Nov 2025 21:14:12 -0500 Subject: zola migration --- content/blog/_index.md | 6 + content/blog/blog.css | 99 ++++ content/blog/rockbox_stats/index.md | 547 +++++++++++++++++++++ content/blog/rockbox_stats/log-setting.bmp | Bin 0 -> 153666 bytes content/blog/rockbox_stats/playback-settings.bmp | Bin 0 -> 153666 bytes content/blog/rockbox_stats/player.bmp | Bin 0 -> 153666 bytes content/blog/terminal_renderer_mkii/cover.png | Bin 0 -> 6038269 bytes content/blog/terminal_renderer_mkii/david.png | Bin 0 -> 27218 bytes content/blog/terminal_renderer_mkii/davidbayer.png | Bin 0 -> 4213 bytes .../blog/terminal_renderer_mkii/davidthreshold.png | Bin 0 -> 3324 bytes content/blog/terminal_renderer_mkii/index.md | 167 +++++++ 11 files changed, 819 insertions(+) create mode 100644 content/blog/_index.md create mode 100644 content/blog/blog.css create mode 100644 content/blog/rockbox_stats/index.md create mode 100644 content/blog/rockbox_stats/log-setting.bmp create mode 100644 content/blog/rockbox_stats/playback-settings.bmp create mode 100644 content/blog/rockbox_stats/player.bmp create mode 100644 content/blog/terminal_renderer_mkii/cover.png create mode 100644 content/blog/terminal_renderer_mkii/david.png create mode 100644 content/blog/terminal_renderer_mkii/davidbayer.png create mode 100644 content/blog/terminal_renderer_mkii/davidthreshold.png create mode 100644 content/blog/terminal_renderer_mkii/index.md (limited to 'content/blog') diff --git a/content/blog/_index.md b/content/blog/_index.md new file mode 100644 index 0000000..44bbfa0 --- /dev/null +++ b/content/blog/_index.md @@ -0,0 +1,6 @@ ++++ +title = "soaos blog" +template = "blog.html" +page_template = "post.html" +sort_by = "date" ++++ \ No newline at end of file diff --git a/content/blog/blog.css b/content/blog/blog.css new file mode 100644 index 0000000..372964d --- /dev/null +++ b/content/blog/blog.css @@ -0,0 +1,99 @@ +html { + background: url("/assets/bg.jpg"); + background-attachment: fixed; + background-size: cover; + image-rendering: pixelated; +} + +figure { + background-color: var(--bg0); + margin: 0; + margin-bottom: 1em; +} + +figure > img, figure > * > img, figure > svg, figure > * svg { + background-color: var(--bg-dim); +} + +.cover-image > img { + width: 100%; + height: auto; + padding: 0 50px; + display: block; + box-sizing: border-box; +} + +figcaption { + padding: 0.5em; + font-style: italic; +} + +body { + max-width: 800px; + margin: 1em auto; + background-color: var(--bg1); +} + +.text-section { + padding: 1em; +} + +.fig { + margin: 0.5em; +} + +.fig-horizontal { + width: min-content; + margin: 0.5em auto; +} + +.fig-right { + float: right; + width: min-content; +} + +.fig-left { + float: left; + width: min-content; +} + + +.fig > img, .fig > * > img { + padding: 0.5em; +} + +pre { + padding: 1em 0.5em; + margin: 0; + overflow: scroll; + background-color: var(--bg-dim); +} + +code { + background-color: var(--bg-dim); +} + +table.schema-table { + border-collapse: collapse; + display: inline-table; + margin-bottom: 0.5em; + background-color: var(--bg-dim); +} + +.schema-table th { + background-color: var(--bg0); +} + +.schema-table th,td { + border: 2px solid var(--bg2); + padding: 0.25em; +} + + + +@media (max-width: 700px) { + .fig-left, .fig-right { + float: unset; + margin: 0.5em auto; + } +} \ No newline at end of file diff --git a/content/blog/rockbox_stats/index.md b/content/blog/rockbox_stats/index.md new file mode 100644 index 0000000..626cbe9 --- /dev/null +++ b/content/blog/rockbox_stats/index.md @@ -0,0 +1,547 @@ ++++ +title = "Rockbox Stat Tracking" +date = "2025-09-02" ++++ + +
+
+
+

In this post I talk about how I went about setting up a stat visualization page for my rockbox mp3 player.

+
+
+ + + + + + + + + + + + + + + + + + +Progressive Rock +Alternative +Post-Rock +Post-Hardcore +Post-Metal +Rock +Shoegaze +Progressive Metal + + +
A static site generation experiment
+
+
+
+

Preamble: Digital Sovereignity & Rockbox

+

+ I've been building up a pretty sizeable collection of digital music + over the last couple of years. I think there's a lot of value in owning + the music I pay for and being able to choose how I listen to it. + Purchasing music also allows me to support artists in a more direct + and substantial way than the fractions of cents for using streaming services, + but that's more of a happy consequence than some moral obligation I feel. +

+

+ Over the years, I've enjoyed listening to my music in a variety of ways. + For years I kept all of my music files on all of my devices and used + various local music clients depending on the platform, most notably mpd + and ncmpcpp on linux. Eventually, as I charged headlong into the glorious + world of self-hosting, I began using a central Jellyfin media server that + I stream music and video from. It's super convenient, and works on all of + my devices (including my TV!). +

+

+ My media server is great, and it's been the primary way I listen to music + for a while now. But it has limitations. For example, I don't expose my media + server to the internet, so I'm unable to stream from it while I'm out and + about. And even if I could, the bandwidth requirements would be pretty high. + I figured I would need a dedicated music player if I wanted to take my music + library on the go, and settled on the HIFI Walker H2 after reading some + online recommendations. The ability to install Rockbox, an open-source firmware, + was a big factor in my decision. I couldn't tell you how the device works + out of the box, since I flashed the firmware pretty much immediately once I got it, + but I've been super impressed with how the device works while running Rockbox. +

+

+

+ Screenshot of Rockbox player showing cool theme. +
I'm using a modified version of the InfoMatrix-v2 theme, which looks great.
+
+ Rockbox comes with many codecs for common audio formats including FLAC and MP3. The + device boots extremely quickly, and the interface is snappy. Virtually every aspect + of the user experience is tweakable and customizable to a crazy degree. I've even begun + listening to music on my player even at home, since a device specifically for the + purpose provides less distraction while I'm trying to be productive. +

+

+ All this to say I'm pretty much sold on Rockbox. But there's certain things I + still miss from my days of being a user of popular services like Spotify with + fancy APIs and data tracking. Things like Spotify wrapped or third-party apps + for visualizing playback statistics are a fun way to see what my listening history + looks like and could potentially be used to help find more music that I'd enjoy. + This is why when I noticed that Rockbock has a playback logging feature, a little + lightbulb lit up over my head. +

+
+
+

Generating and Parsing Logs

+

+

+ Logging +
The logging feature can be accessed through the settings menu.
+
+ Rockbox has a feature that logs playback information to a text file. This feature can + be enabled by setting Playback Settings > Logging to "On". With this setting enabled, a + new line gets added to the end of the .rockbox/playback.log file every time you play a track, + containing info about what you played and when. +

+

+ The logging feature is actually already used by the LastFM scrobbler plugin that comes preloaded with + Rockbox, which is probably the simplest way to get insights into your playback. However, + I personally want to avoid using third-party services as much as possible, because it's more fun. +

+

+ If I take a look at a logfile generated after a bit of listening, I'll see that I've wound up with + a series of lines that each look something like this: +

+
1758478258:336689:336718:/<microSD0>/Music/This Is The Glasshouse/This Is The Glasshouse - 867/This Is The Glasshouse - 867 - 01 Streetlight By Streetlight.flac
+
An example of a log entry for "Streetlight by Streetlight" by This is the Glasshouse. +
+
+

+

+ I wasn't really able to find any information online about the format of these logs, but they appear + to be simple enough to figure out. From what I can tell, each event is broken up into 4 pieces: +

    +
  1. Timestamp: The number of milliseconds since the UNIX epoch. +
  2. Playback Duration: The amount of the song that was played, in milliseconds. +
  3. Total Track Length: The length of the played track, in milliseconds. +
  4. File Path: An absolute path to the file containing the track on the filesystem. +
+ All of this is enough to know what I was listening to and when. I can use the file path to check for + audio tags which can help glean even more information about my listening habits. +

+

Now that I have this information and know how to interpret it, I'm ready to start processing it!

+
+
+

Analyzing Playback History

+

+ In order to get some useful information out of my playback history, I think it's a good idea to start by + building + a database. I created a sqlite database with the following tables: +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
songs
idi64PK
titleString
artistsJSON
album_idi64?
genreString?
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
albums
idi64PK
titleString
artistString
cover_artBlob?
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
history
idi64PK
timestampDatetime
durationi64
song_idi64
+
+
+ I can add more columns later, but this is a good place to start. +

+

+ Now, as I read through the logfile line-by-line, I can check if each album exists before + inserting it into the database: +

+
for line in log_file.lines().flatten() {
+println!("{line}");
+// Skip comments
+if line.starts_with("#") {
+continue;
+}
+let chunks = line.split(":").collect::>();
+
+let timestamp = DateTime::from_timestamp_secs(
+i64::from_str_radix(chunks[0], 10).context("Failed to parse timestamp")?,
+)
+.context("Failed to convert timestamp")?;
+
+// Load tags from file on device
+let file_path = chunks[chunks.len() - 1][1..]
+.split_once("/")
+.context("Missing file")?
+.1;
+let tags = Tag::new()
+.read_from_path(args.mount_point.join(file_path))
+.context("Failed to read audio tags")?;
+
+//...
+}
+
Parsing log entry and loading audio metadata.
+
+
+
if let Some(existing_album) =
+sqlx::query("SELECT id FROM albums WHERE title=$1 AND artist=$2")
+.bind(album_title)
+.bind(album_artist)
+.fetch_optional(&mut *db)
+.await
+.context("Failed to execute query to find existing album")?
+{
+let album_id: i64 = existing_album.get("id");
+info!("Album already exists, id {album_id}");
+//...
+} else {
+info!("Inserting new album: {album_title} by {album_artist}");
+//...
+let result = sqlx::query(
+"INSERT INTO albums (title, artist, cover_art) VALUES ($1, $2, $3);",
+)
+.bind(album_title)
+.bind(album_artist)
+.bind(cover)
+.execute(&mut *db)
+.await
+.context("Failed to execute query to insert album into database")?;
+
+//...
+}
+
Checking for an album with matching artist and title before creating a new row in the + database.
+
+ I did something similar with the songs and history tables, basically building up a cache + of history information and skipping anything that's already in the database on repeat runs. +

+

+ With this database constructed, it's pretty easy to get a bunch of different information + about my listening. For example (forgive me if my SQL skills are kind of ass lol): +

+
SELECT 
+songs.title AS song_title,
+songs.artists AS song_artists,
+songs.genre AS song_genre,
+albums.title AS album_title,
+albums.artist AS album_artist,
+history.timestamp AS timestamp,
+history.duration AS duration
+FROM history
+CROSS JOIN songs ON songs.id = history.song_id
+CROSS JOIN albums ON albums.id = songs.album_id
+ORDER BY timestamp DESC;
+
Querying for a list of each history entry along with track metadata, sorted from most to + least recent.
+
+
+
SELECT 
+songs.genre,
+SUM(history.duration) AS total_duration
+FROM history
+CROSS JOIN songs ON history.song_id = songs.id
+GROUP BY genre
+ORDER BY total_duration DESC
+LIMIT 10; 
+
Querying for the top 10 most listened genres by playtime.
+
+

+

+ It's all well and good to be able to view this information using a database client, + but it would be really cool if I could visualize this data somehow. +

+
+
+

Visualizing this Data Somehow

+

+ I wanted to make this data available on my website for people to view, and for a bunch of mostly trivial + reasons I won't get into here, I have a couple of requirements for pages on this site: +

    +
  1. Pages need to be static. +
  2. Pages need to be JavaScript-free. +
+ This means any chart rendering needs to be done automatically at build time before + deploying. I don't currently use a static site generator for my site (just for fun), + so I'm basically going to need to write one specifically to generate this page. +

+

+ I won't get too deep into the specifics of how I queried the database and generated each visualization + on + the page, but I can explain the visualizations I created using the queries from the previous section. + For the + listening history I wanted to generate a table displaying the information. To accomplish this, I first + used a combination of sqlx's ability to convert a row to a struct and serde to serialize + the rows as JSON values. +

+
#[derive(Serialize, Deserialize, FromRow)]
+struct HistoryEntry {
+song_title: String,
+song_artists: Value,
+timestamp: DateTime<Utc>,
+duration: i64,
+album_title: String,
+album_artist: Option<String>,
+song_genre: Option<String>,
+}
+
+//...later
+let history = sqlx::query_as::<_, HistoryEntry>(
+/* SELECT... */
+).fetch_all(&mut *db).await;
+
+//...later still, tera context accepts
+let mut context = tera::Context::new();
+context.insert("history", &history);
+
+
Struct definition for a history entry, allowing conversion from a sqlx row and + de/serialization from/to JSON.
+
+

+

+ In order to keep the generation as painless as possible, I decided to use the Tera template + engine, which allows me to define a template HTML file and substitute in values from + a context which I can define before rendering. In the case of the table, I can just generate a <tr> + matching the data for each item: +

+
{% macro history_table(history) %}
+<h3>Playback History</h3>
+<div class="table-container">
+<table>
+<thead>
+    <tr>
+        <th>Timestamp</th>
+        <th>Played Duration</th>
+        <th>Title</th>
+        <th>Artists</th>
+        <th>Album</th>
+        <th>Genre</th>
+    </tr>
+</thead>
+<tbody>
+    {% for item in history %}<tr>
+        <td>{{ item.timestamp | date(format="%Y-%m-%d %H:%M:%S") }}</td>
+        <td>{{ item.duration | hms }}</td>
+        <td>{{ item.song_title }}</td>
+        <td>{{ item.song_artists }}</td>
+        <td>{{ item.album_title }}</td>
+        <td>{{ item.song_genre }}</td>
+    </tr>
+    {% endfor %}
+</tbody>
+</table>
+</div>
+{% endmacro history_table %}
+
+ A Tera macro for generating a table from a list of playback history items. + I used a macro so I can re-use this later if I want to add time range views. + (last month, year, etc.) +
+
+

+

+ I wrote similar macros for each of the visualizations I wanted to create. Most are + easy, but for my top 10 genres I wanted to display a pie chart. I found a pretty decent + data visualization crate called charming that's able to render to html, however + the output contains javascript so it's a no-go for me. Luckily, it can also render to + an SVG which I can embed nicely within the page. +

+ + + + + + + + + + + + + + + + + + +Progressive Rock +Alternative +Post-Rock +Post-Hardcore +Post-Metal +Rock +Shoegaze +Progressive Metal + + +
Here's one I generated just now.
+
+

+

+ And that's pretty much all there is to it! The finished thing can be found here. +

+
+
\ No newline at end of file diff --git a/content/blog/rockbox_stats/log-setting.bmp b/content/blog/rockbox_stats/log-setting.bmp new file mode 100644 index 0000000..29789fa Binary files /dev/null and b/content/blog/rockbox_stats/log-setting.bmp differ diff --git a/content/blog/rockbox_stats/playback-settings.bmp b/content/blog/rockbox_stats/playback-settings.bmp new file mode 100644 index 0000000..cee3cfb Binary files /dev/null and b/content/blog/rockbox_stats/playback-settings.bmp differ diff --git a/content/blog/rockbox_stats/player.bmp b/content/blog/rockbox_stats/player.bmp new file mode 100644 index 0000000..452a057 Binary files /dev/null and b/content/blog/rockbox_stats/player.bmp differ diff --git a/content/blog/terminal_renderer_mkii/cover.png b/content/blog/terminal_renderer_mkii/cover.png new file mode 100644 index 0000000..b3ddfd9 Binary files /dev/null and b/content/blog/terminal_renderer_mkii/cover.png differ diff --git a/content/blog/terminal_renderer_mkii/david.png b/content/blog/terminal_renderer_mkii/david.png new file mode 100644 index 0000000..6cfa884 Binary files /dev/null and b/content/blog/terminal_renderer_mkii/david.png differ diff --git a/content/blog/terminal_renderer_mkii/davidbayer.png b/content/blog/terminal_renderer_mkii/davidbayer.png new file mode 100644 index 0000000..af4bfc4 Binary files /dev/null and b/content/blog/terminal_renderer_mkii/davidbayer.png differ diff --git a/content/blog/terminal_renderer_mkii/davidthreshold.png b/content/blog/terminal_renderer_mkii/davidthreshold.png new file mode 100644 index 0000000..6c6e014 Binary files /dev/null and b/content/blog/terminal_renderer_mkii/davidthreshold.png differ diff --git a/content/blog/terminal_renderer_mkii/index.md b/content/blog/terminal_renderer_mkii/index.md new file mode 100644 index 0000000..1797a4a --- /dev/null +++ b/content/blog/terminal_renderer_mkii/index.md @@ -0,0 +1,167 @@ ++++ +title = "Terminal Renderer Mk. II - Rendering to Text with Compute" +date = "2025-10-02" ++++ +
+
+

This week I brought my terminal renderer to the next level by performing text rendering on the GPU. +

+
+
+ +
The Stanford Dragon, outlined and rendered as Braille characters in a terminal emulator. +Full video +
+
+
+
+

Context

+

Unicode Braille

+

+I first messed around with rendering images to the terminal with Braille characters in like 2022 I +think? I wrote a simple CLI tool +that applied a threshold to an input image and output it as Braille characters in the terminal. Here's a recording I took back + when I did it. +

+ +

+

+
+ + + + + + + + + + + + + + + + + + + +
03
14
25
67
+
+
The corresponding bit position for each braille dot.
+
+This effect is pretty cool, and it was pretty easy to implement as well. The trick lies in how the +Unicode Braille block +is laid out. Every 8-dot Braille combination happens to add up to 256 combinations, the perfect amount to +fit in the range between 0x2800 (⠀) and 0x28FF (⣿). In other words, every +character +within the block can be represented by changing the value of a single byte. +

+

+The lowest 6 bits of the pattern map on to a 6-dot braille pattern. However, due +to historical reasons the 8-dot values were tacked on after the fact, which adds +a slightly annoying mapping to the conversion process. Either way, it's a lot easier +than it could be to just read a pixel value, check its brightness, and then use a +bitwise operation to set/clear a dot. +

+

Ordered Dithering

+

+Comparing the brightnes of a pixel against a constant threshold is a fine way to +display black and white images, but it's far from ideal and often results in the loss +of a lot of detail from the original image. +

+
+
+ + + +
+
From left to right: Original image, threshold, and ordered dither. Wikipedia
+
+

By using ordered dithering, +we +can preserve much more of the subtleties of the original image. While not the "truest" version of +dithering possible, +ordered dithering (and Bayer dithering in particular) provides a few advantages that make it very +well suited to realtime computer graphics: +

+Feel free to read up on the specifics of threshold maps and stuff, but for the purposes of this little +explanation it's +enough to know that it's basically just a matrix of 𝓃⨉𝓃 values between 0 and 1, and then to determine +whether a pixel (𝓍,𝓎) +is white or black, you check the brightness against the threshold value at (𝓍%𝓃,𝓎%𝓃) in the map. +

+
+
+

The old way™

+

+My first attempt at realtime terminal graphics with ordered dithering +(I put a video up at the time) +ran entirely on the CPU. I pre-calculated the threshold map at the beginning of execution and ran each +frame +through a sequential function to dither it and convert it to Braille characters. +

+

+To be honest, I never noticed +any significant performance issues doing this, as you can imagine the image size required to fill a +terminal +screen is signficantly smaller than a normal window. However, I knew I could easily perform the +dithering on the GPU +as a post-processing effect, so I eventually wrote a shader to do that. In combination with another +effect I used to +add outlines to objects, I was able to significantly improve the visual fidelity of the experience. A +good example of +where the renderer was at until like a week ago can be seen in this video. +

+

+Until now I hadn't really considered moving the text conversion to the GPU. I mean, GPU is for +graphics, +right? I just copied the entire framebuffer back onto the CPU after dithering +and used the same sequential conversion algorithm. Then I had an idea that would drastically reduce the +amount +of copying necessary. +

+
+
+

Compute post-processing

+

+What if, instead of extracting and copying the framebuffer every single frame, we "rendered" the text on +the GPU +and read that back instead? Assuming each pixel in a texture is 32 bits (RGBA8), and knowing that +each braille +character is a block of 8 pixels, could we not theoretically shave off at least 7/8 of the bytes +copied? +

+

+As it turns out, it's remarkably easy to do. I'm using the Bevy engine, +and hooking in a compute node to my existing post-processing render pipeline worked right out of the +box. +I allocated a storage buffer large enough to hold the necessary amount of characters, read it back each +frame, and dumped +the contents into the terminal. +

+

+I used UTF-32 encoding on the storage buffer because I knew I could easily convert a "wide string" into +UTF-8 before printing it, and +32 bits provides a consistent space to fill for each workgroup in the shader versus a variable-length + encoding like UTF-8. Here's a video of the new renderer working. +Although now that I think about it, I could probably switch to using UTF-16 since all the Braille +characters could be represented +in 2 bytes, and that would be half the size of the UTF-32 text, which is half empty bytes anyways. +

+

+Okay so I went and tried that but remembered that shaders only accept 32-bit primitive types, so it doesn't matter anyways. This little side quest has been a part of my +broader efforts to revive a project I +spent a lot of time on. I'm taking the opportunity to really dig in and rework some of the stuff I'm not +totally happy with. So there might be quite a few of this kind of post in the near future. Stay tuned. +

+
-- cgit v1.2.3