From ba76e77d935998e4b128053dcc61d2ed4884cdda Mon Sep 17 00:00:00 2001 From: soaos Date: Fri, 21 Nov 2025 21:14:12 -0500 Subject: zola migration --- content/projects/bevy_plugins/index.html | 5 ++++ content/projects/games/NIX_AVREA/index.html | 26 +++++++++++++++++ content/projects/piss_daemon/index.html | 43 ++++++++++++++++++++++++++++ content/projects/piss_daemon/statusbar.png | Bin 0 -> 4546 bytes content/projects/project.css | 0 5 files changed, 74 insertions(+) create mode 100644 content/projects/bevy_plugins/index.html create mode 100644 content/projects/games/NIX_AVREA/index.html create mode 100644 content/projects/piss_daemon/index.html create mode 100644 content/projects/piss_daemon/statusbar.png create mode 100644 content/projects/project.css (limited to 'content/projects') diff --git a/content/projects/bevy_plugins/index.html b/content/projects/bevy_plugins/index.html new file mode 100644 index 0000000..5f5c427 --- /dev/null +++ b/content/projects/bevy_plugins/index.html @@ -0,0 +1,5 @@ + + + + + diff --git a/content/projects/games/NIX_AVREA/index.html b/content/projects/games/NIX_AVREA/index.html new file mode 100644 index 0000000..47c914b --- /dev/null +++ b/content/projects/games/NIX_AVREA/index.html @@ -0,0 +1,26 @@ + + + + + + + NIX AVREA + + + + Go Home + Go Back +

NIX AVREA

+

This is a project I've been working on since April 2024. It's probably the longest-running personal project I've ever done and has been a monumental undertaking so far.

+

I'm unsure how much I want to reveal about this project while I'm developing it, I want the experience to be as novel as possible once it's out. I think I'll probably stick to posting about it here on my site and the occasional YouTube video until it's closer to ready.

+

About the Project

+

NIX AVREA is the codename for my first game project. The game is highly experimental and features mechanics that (as far as I know) have never been attempted. The game is centered around dynamic content, using steganographic techniques to embed binary payloads inside of asset files in order to construct the game world from a directory on the player's filesystem.

+

There is a ton of stuff that's already implemented for this project and I'll gradually add more to the following directories explaining in-depth some of the components:

+
++-- mechanics/
++-- design/
++-- narrative/
+    
+ + + \ No newline at end of file diff --git a/content/projects/piss_daemon/index.html b/content/projects/piss_daemon/index.html new file mode 100644 index 0000000..5cb9481 --- /dev/null +++ b/content/projects/piss_daemon/index.html @@ -0,0 +1,43 @@ + + + + + + Piss Daemon - soaos + + + + Go Home + Go Back +

Piss Daemon

+

About

+

This is a D-Bus daemon (pissd) and client (piss-level) that monitor the international + space station's urine tank level.

+

I have it integrated into my status bar (X version):

+ A screenshot of an X11 statusbar showing the piss daemon piss level next to a toilet icon. +
+	#...
+
+	function piss {
+		PISS_LEVEL="$(piss-level)";
+		if [ -n "$PISS_LEVEL" ]; then
+			echo "  ${PISS_LEVEL}%";
+		fi;
+	}
+
+	#...
+
+	while true; do
+		xsetroot -name "$(piss)$(batt)$(datetime)";
+		sleep 1;
+	done;
+	
+

I made this pretty much entirely so that I could call a program "piss daemon".

+

External Links

+ + + + \ No newline at end of file diff --git a/content/projects/piss_daemon/statusbar.png b/content/projects/piss_daemon/statusbar.png new file mode 100644 index 0000000..b98e021 Binary files /dev/null and b/content/projects/piss_daemon/statusbar.png differ diff --git a/content/projects/project.css b/content/projects/project.css new file mode 100644 index 0000000..e69de29 -- cgit v1.2.3