In this post I talk about how I went about setting up a stat visualization page for my rockbox mp3 player.
+
+
+
+A static site generation experiment
+
+
+
+
Preamble: Digital Sovereignity & Rockbox
+
+ I've been building up a pretty sizeable collection of digital music
+ over the last couple of years. I think there's a lot of value in owning
+ the music I pay for and being able to choose how I listen to it.
+ Purchasing music also allows me to support artists in a more direct
+ and substantial way than the fractions of cents for using streaming services,
+ but that's more of a happy consequence than some moral obligation I feel.
+
+
+ Over the years, I've enjoyed listening to my music in a variety of ways.
+ For years I kept all of my music files on all of my devices and used
+ various local music clients depending on the platform, most notably mpd
+ and ncmpcpp on linux. Eventually, as I charged headlong into the glorious
+ world of self-hosting, I began using a central Jellyfin media server that
+ I stream music and video from. It's super convenient, and works on all of
+ my devices (including my TV!).
+
+
+ My media server is great, and it's been the primary way I listen to music
+ for a while now. But it has limitations. For example, I don't expose my media
+ server to the internet, so I'm unable to stream from it while I'm out and
+ about. And even if I could, the bandwidth requirements would be pretty high.
+ I figured I would need a dedicated music player if I wanted to take my music
+ library on the go, and settled on the HIFI Walker H2 after reading some
+ online recommendations. The ability to install Rockbox, an open-source firmware,
+ was a big factor in my decision. I couldn't tell you how the device works
+ out of the box, since I flashed the firmware pretty much immediately once I got it,
+ but I've been super impressed with how the device works while running Rockbox.
+
+
+
+
+ I'm using a modified version of the InfoMatrix-v2 theme, which looks great.
+
+ Rockbox comes with many codecs for common audio formats including FLAC and MP3. The
+ device boots extremely quickly, and the interface is snappy. Virtually every aspect
+ of the user experience is tweakable and customizable to a crazy degree. I've even begun
+ listening to music on my player even at home, since a device specifically for the
+ purpose provides less distraction while I'm trying to be productive.
+
+
+ All this to say I'm pretty much sold on Rockbox. But there's certain things I
+ still miss from my days of being a user of popular services like Spotify with
+ fancy APIs and data tracking. Things like Spotify wrapped or third-party apps
+ for visualizing playback statistics are a fun way to see what my listening history
+ looks like and could potentially be used to help find more music that I'd enjoy.
+ This is why when I noticed that Rockbock has a playback logging feature, a little
+ lightbulb lit up over my head.
+
+
+
+
Generating and Parsing Logs
+
+
+
+ The logging feature can be accessed through the settings menu.
+
+ Rockbox has a feature that logs playback information to a text file. This feature can
+ be enabled by setting Playback Settings > Logging to "On". With this setting enabled, a
+ new line gets added to the end of the .rockbox/playback.log file every time you play a track,
+ containing info about what you played and when.
+
+
+ The logging feature is actually already used by the LastFM scrobbler plugin that comes preloaded with
+ Rockbox, which is probably the simplest way to get insights into your playback. However,
+ I personally want to avoid using third-party services as much as possible, because it's more fun.
+
+
+ If I take a look at a logfile generated after a bit of listening, I'll see that I've wound up with
+ a series of lines that each look something like this:
+
+
1758478258:336689:336718:/<microSD0>/Music/This Is The Glasshouse/This Is The Glasshouse - 867/This Is The Glasshouse - 867 - 01 Streetlight By Streetlight.flac
+ An example of a log entry for "Streetlight by Streetlight" by This is the Glasshouse.
+
+
+
+
+ I wasn't really able to find any information online about the format of these logs, but they appear
+ to be simple enough to figure out. From what I can tell, each event is broken up into 4 pieces:
+
+
Timestamp: The number of milliseconds since the UNIX epoch.
+
Playback Duration: The amount of the song that was played, in milliseconds.
+
Total Track Length: The length of the played track, in milliseconds.
+
File Path: An absolute path to the file containing the track on the filesystem.
+
+ All of this is enough to know what I was listening to and when. I can use the file path to check for
+ audio tags which can help glean even more information about my listening habits.
+
+
Now that I have this information and know how to interpret it, I'm ready to start processing it!
+
+
+
Analyzing Playback History
+
+ In order to get some useful information out of my playback history, I think it's a good idea to start by
+ building
+ a database. I created a sqlite database with the following tables:
+
+
+
+
+
songs
+
+
+
+
+
id
+
i64
+
PK
+
+
+
title
+
String
+
+
+
+
artists
+
JSON
+
+
+
+
album_id
+
i64?
+
+
+
+
genre
+
String?
+
+
+
+
+
+
+
+
+
+
albums
+
+
+
+
+
id
+
i64
+
PK
+
+
+
title
+
String
+
+
+
+
artist
+
String
+
+
+
+
cover_art
+
Blob?
+
+
+
+
+
+
+
+
+
+
history
+
+
+
+
+
id
+
i64
+
PK
+
+
+
timestamp
+
Datetime
+
+
+
+
duration
+
i64
+
+
+
+
song_id
+
i64
+
+
+
+
+
+
+ I can add more columns later, but this is a good place to start.
+
+
+ Now, as I read through the logfile line-by-line, I can check if each album exists before
+ inserting it into the database:
+
+
for line in log_file.lines().flatten() {
+println!("{line}");
+// Skip comments
+if line.starts_with("#") {
+continue;
+}
+let chunks = line.split(":").collect::>();
+
+let timestamp = DateTime::from_timestamp_secs(
+i64::from_str_radix(chunks[0], 10).context("Failed to parse timestamp")?,
+)
+.context("Failed to convert timestamp")?;
+
+// Load tags from file on device
+let file_path = chunks[chunks.len() - 1][1..]
+.split_once("/")
+.context("Missing file")?
+.1;
+let tags = Tag::new()
+.read_from_path(args.mount_point.join(file_path))
+.context("Failed to read audio tags")?;
+
+//...
+}
if let Some(existing_album) =
+sqlx::query("SELECT id FROM albums WHERE title=$1 AND artist=$2")
+.bind(album_title)
+.bind(album_artist)
+.fetch_optional(&mut *db)
+.await
+.context("Failed to execute query to find existing album")?
+{
+let album_id: i64 = existing_album.get("id");
+info!("Album already exists, id {album_id}");
+//...
+} else {
+info!("Inserting new album: {album_title} by {album_artist}");
+//...
+let result = sqlx::query(
+"INSERT INTO albums (title, artist, cover_art) VALUES ($1, $2, $3);",
+)
+.bind(album_title)
+.bind(album_artist)
+.bind(cover)
+.execute(&mut *db)
+.await
+.context("Failed to execute query to insert album into database")?;
+
+//...
+}
+ Checking for an album with matching artist and title before creating a new row in the
+ database.
+
+ I did something similar with the songs and history tables, basically building up a cache
+ of history information and skipping anything that's already in the database on repeat runs.
+
+
+ With this database constructed, it's pretty easy to get a bunch of different information
+ about my listening. For example (forgive me if my SQL skills are kind of ass lol):
+
+
SELECT
+songs.title AS song_title,
+songs.artists AS song_artists,
+songs.genre AS song_genre,
+albums.title AS album_title,
+albums.artist AS album_artist,
+history.timestamp AS timestamp,
+history.duration AS duration
+FROM history
+CROSS JOIN songs ON songs.id = history.song_id
+CROSS JOIN albums ON albums.id = songs.album_id
+ORDER BY timestamp DESC;
+ Querying for a list of each history entry along with track metadata, sorted from most to
+ least recent.
+
+
+
SELECT
+songs.genre,
+SUM(history.duration) AS total_duration
+FROM history
+CROSS JOIN songs ON history.song_id = songs.id
+GROUP BY genre
+ORDER BY total_duration DESC
+LIMIT 10;
+ Querying for the top 10 most listened genres by playtime.
+
+
+
+ It's all well and good to be able to view this information using a database client,
+ but it would be really cool if I could visualize this data somehow.
+
+
+
+
Visualizing this Data Somehow
+
+ I wanted to make this data available on my website for people to view, and for a bunch of mostly trivial
+ reasons I won't get into here, I have a couple of requirements for pages on this site:
+
+
Pages need to be static.
+
Pages need to be JavaScript-free.
+
+ This means any chart rendering needs to be done automatically at build time before
+ deploying. I don't currently use a static site generator for my site (just for fun),
+ so I'm basically going to need to write one specifically to generate this page.
+
+
+ I won't get too deep into the specifics of how I queried the database and generated each visualization
+ on
+ the page, but I can explain the visualizations I created using the queries from the previous section.
+ For the
+ listening history I wanted to generate a table displaying the information. To accomplish this, I first
+ used a combination of sqlx's ability to convert a row to a struct and serde to serialize
+ the rows as JSON values.
+
+
+ Struct definition for a history entry, allowing conversion from a sqlx row and
+ de/serialization from/to JSON.
+
+
+
+ In order to keep the generation as painless as possible, I decided to use the Tera template
+ engine, which allows me to define a template HTML file and substitute in values from
+ a context which I can define before rendering. In the case of the table, I can just generate a <tr>
+ matching the data for each item:
+
+
+
+ A Tera macro for generating a table from a list of playback history items.
+ I used a macro so I can re-use this later if I want to add time range views.
+ (last month, year, etc.)
+
+
+
+
+ I wrote similar macros for each of the visualizations I wanted to create. Most are
+ easy, but for my top 10 genres I wanted to display a pie chart. I found a pretty decent
+ data visualization crate called charming that's able to render to html, however
+ the output contains javascript so it's a no-go for me. Luckily, it can also render to
+ an SVG which I can embed nicely within the page.
+
+
+ Here's one I generated just now.
+
+
+
+ And that's pretty much all there is to it! The finished thing can be found here.
+
+
+
\ No newline at end of file
diff --git a/content/blog/rockbox_stats/log-setting.bmp b/content/blog/rockbox_stats/log-setting.bmp
new file mode 100644
index 0000000..29789fa
Binary files /dev/null and b/content/blog/rockbox_stats/log-setting.bmp differ
diff --git a/content/blog/rockbox_stats/playback-settings.bmp b/content/blog/rockbox_stats/playback-settings.bmp
new file mode 100644
index 0000000..cee3cfb
Binary files /dev/null and b/content/blog/rockbox_stats/playback-settings.bmp differ
diff --git a/content/blog/rockbox_stats/player.bmp b/content/blog/rockbox_stats/player.bmp
new file mode 100644
index 0000000..452a057
Binary files /dev/null and b/content/blog/rockbox_stats/player.bmp differ
diff --git a/content/blog/terminal_renderer_mkii/cover.png b/content/blog/terminal_renderer_mkii/cover.png
new file mode 100644
index 0000000..b3ddfd9
Binary files /dev/null and b/content/blog/terminal_renderer_mkii/cover.png differ
diff --git a/content/blog/terminal_renderer_mkii/david.png b/content/blog/terminal_renderer_mkii/david.png
new file mode 100644
index 0000000..6cfa884
Binary files /dev/null and b/content/blog/terminal_renderer_mkii/david.png differ
diff --git a/content/blog/terminal_renderer_mkii/davidbayer.png b/content/blog/terminal_renderer_mkii/davidbayer.png
new file mode 100644
index 0000000..af4bfc4
Binary files /dev/null and b/content/blog/terminal_renderer_mkii/davidbayer.png differ
diff --git a/content/blog/terminal_renderer_mkii/davidthreshold.png b/content/blog/terminal_renderer_mkii/davidthreshold.png
new file mode 100644
index 0000000..6c6e014
Binary files /dev/null and b/content/blog/terminal_renderer_mkii/davidthreshold.png differ
diff --git a/content/blog/terminal_renderer_mkii/index.md b/content/blog/terminal_renderer_mkii/index.md
new file mode 100644
index 0000000..1797a4a
--- /dev/null
+++ b/content/blog/terminal_renderer_mkii/index.md
@@ -0,0 +1,167 @@
++++
+title = "Terminal Renderer Mk. II - Rendering to Text with Compute"
+date = "2025-10-02"
++++
+
+
+
This week I brought my terminal renderer to the next level by performing text rendering on the GPU.
+
+
+
+
+ The Stanford Dragon, outlined and rendered as Braille characters in a terminal emulator.
+Full video
+
+
+
+
+
Context
+
Unicode Braille
+
+I first messed around with rendering images to the terminal with Braille characters in like 2022 I
+think? I wrote a simple CLI tool
+that applied a threshold to an input image and output it as Braille characters in the terminal. Here's a recording I took back
+ when I did it.
+
+
+
+
+
+
+
+
+
0
+
3
+
+
+
1
+
4
+
+
+
2
+
5
+
+
+
6
+
7
+
+
+
+
+The corresponding bit position for each braille dot.
+
+This effect is pretty cool, and it was pretty easy to implement as well. The trick lies in how the
+Unicode Braille block
+is laid out. Every 8-dot Braille combination happens to add up to 256 combinations, the perfect amount to
+fit in the range between 0x2800 (⠀) and 0x28FF (⣿). In other words, every
+character
+within the block can be represented by changing the value of a single byte.
+
+
+The lowest 6 bits of the pattern map on to a 6-dot braille pattern. However, due
+to historical reasons the 8-dot values were tacked on after the fact, which adds
+a slightly annoying mapping to the conversion process. Either way, it's a lot easier
+than it could be to just read a pixel value, check its brightness, and then use a
+bitwise operation to set/clear a dot.
+
+
Ordered Dithering
+
+Comparing the brightnes of a pixel against a constant threshold is a fine way to
+display black and white images, but it's far from ideal and often results in the loss
+of a lot of detail from the original image.
+
+
+
+
+
+
+
+From left to right: Original image, threshold, and ordered dither. Wikipedia
+
+
By using ordered dithering,
+we
+can preserve much more of the subtleties of the original image. While not the "truest" version of
+dithering possible,
+ordered dithering (and Bayer dithering in particular) provides a few advantages that make it very
+well suited to realtime computer graphics:
+
+
Each pixel is dithered independent of any other pixel in the image, making it extremely
+ parallelizable and good for shaders.
+
It's visually stable, changes to one part of the image won't disturb other areas.
+
It's dead simple.
+
+Feel free to read up on the specifics of threshold maps and stuff, but for the purposes of this little
+explanation it's
+enough to know that it's basically just a matrix of 𝓃⨉𝓃 values between 0 and 1, and then to determine
+whether a pixel (𝓍,𝓎)
+is white or black, you check the brightness against the threshold value at (𝓍%𝓃,𝓎%𝓃) in the map.
+
+
+
+
The old way™
+
+My first attempt at realtime terminal graphics with ordered dithering
+(I put a video up at the time)
+ran entirely on the CPU. I pre-calculated the threshold map at the beginning of execution and ran each
+frame
+through a sequential function to dither it and convert it to Braille characters.
+
+
+To be honest, I never noticed
+any significant performance issues doing this, as you can imagine the image size required to fill a
+terminal
+screen is signficantly smaller than a normal window. However, I knew I could easily perform the
+dithering on the GPU
+as a post-processing effect, so I eventually wrote a shader to do that. In combination with another
+effect I used to
+add outlines to objects, I was able to significantly improve the visual fidelity of the experience. A
+good example of
+where the renderer was at until like a week ago can be seen in this video.
+
+
+Until now I hadn't really considered moving the text conversion to the GPU. I mean, GPU is for
+graphics,
+right? I just copied the entire framebuffer back onto the CPU after dithering
+and used the same sequential conversion algorithm. Then I had an idea that would drastically reduce the
+amount
+of copying necessary.
+
+
+
+
Compute post-processing
+
+What if, instead of extracting and copying the framebuffer every single frame, we "rendered" the text on
+the GPU
+and read that back instead? Assuming each pixel in a texture is 32 bits (RGBA8), and knowing that
+each braille
+character is a block of 8 pixels, could we not theoretically shave off at least 7/8 of the bytes
+copied?
+
+
+As it turns out, it's remarkably easy to do. I'm using the Bevy engine,
+and hooking in a compute node to my existing post-processing render pipeline worked right out of the
+box.
+I allocated a storage buffer large enough to hold the necessary amount of characters, read it back each
+frame, and dumped
+the contents into the terminal.
+
+
+I used UTF-32 encoding on the storage buffer because I knew I could easily convert a "wide string" into
+UTF-8 before printing it, and
+32 bits provides a consistent space to fill for each workgroup in the shader versus a variable-length
+ encoding like UTF-8. Here's a video of the new renderer working.
+Although now that I think about it, I could probably switch to using UTF-16 since all the Braille
+characters could be represented
+in 2 bytes, and that would be half the size of the UTF-32 text, which is half empty bytes anyways.
+
+
+Okay so I went and tried that but remembered that shaders only accept 32-bit primitive types, so it doesn't matter anyways. This little side quest has been a part of my
+broader efforts to revive a project I
+spent a lot of time on. I'm taking the opportunity to really dig in and rework some of the stuff I'm not
+totally happy with. So there might be quite a few of this kind of post in the near future. Stay tuned.
+
+
diff --git a/content/heaven/_index.md b/content/heaven/_index.md
new file mode 100644
index 0000000..ce3b970
--- /dev/null
+++ b/content/heaven/_index.md
@@ -0,0 +1,4 @@
++++
+title = "heaven"
+template = "heaven.html"
++++
\ No newline at end of file
diff --git a/content/heaven/angel.gif b/content/heaven/angel.gif
new file mode 100644
index 0000000..1c591e8
Binary files /dev/null and b/content/heaven/angel.gif differ
diff --git a/content/heaven/angel2.gif b/content/heaven/angel2.gif
new file mode 100644
index 0000000..54adc92
Binary files /dev/null and b/content/heaven/angel2.gif differ
diff --git a/content/heaven/angel3.gif b/content/heaven/angel3.gif
new file mode 100644
index 0000000..e6aedcb
Binary files /dev/null and b/content/heaven/angel3.gif differ
diff --git a/content/heaven/bg.jpg b/content/heaven/bg.jpg
new file mode 100644
index 0000000..91a9238
Binary files /dev/null and b/content/heaven/bg.jpg differ
diff --git a/content/heaven/everytime_we_touch_nightcore.ogg b/content/heaven/everytime_we_touch_nightcore.ogg
new file mode 100644
index 0000000..3ac875d
Binary files /dev/null and b/content/heaven/everytime_we_touch_nightcore.ogg differ
diff --git a/content/heaven/heaven.css b/content/heaven/heaven.css
new file mode 100644
index 0000000..5968745
--- /dev/null
+++ b/content/heaven/heaven.css
@@ -0,0 +1,24 @@
+html {
+ background: url("bg.jpg");
+ background-attachment: fixed;
+ background-size: cover;
+ image-rendering: pixelated;
+}
+
+#heavenly-host {
+ width: 100%;
+ height: 100%;
+ position: fixed;
+ top: 0;
+ left: 0;
+ z-index: -999;
+ background-image: url("angel.gif");
+ background-size: 128px 128px;
+ opacity: 0.25;
+ --pan: 128px -128px;
+ animation: pan linear 3s infinite;
+}
+
+.section {
+ background-color: rgba(from var(--bg-yellow) r g b / 0.5);
+}
diff --git a/content/hell/Flying_Skeleton_Hell.gif b/content/hell/Flying_Skeleton_Hell.gif
new file mode 100644
index 0000000..7cfd429
Binary files /dev/null and b/content/hell/Flying_Skeleton_Hell.gif differ
diff --git a/content/hell/_index.md b/content/hell/_index.md
new file mode 100644
index 0000000..310e63e
--- /dev/null
+++ b/content/hell/_index.md
@@ -0,0 +1,70 @@
++++
+title = "soaos"
+template = "hell.html"
++++
+
+
+
+
+ (please enable autoplay to hear music lol)
+
+
+
+
👿 WELLCOME INTO HELL... YOU SUCKER!!!!! 👿
+
+
+
+
+
+
+
+
+ Hey there pal. It's me haha... the "big" "guy"... AKA satan... I
+ hope you like it here in hell, i worked hard on making it evil :D
+
+
+ idk what you did to wind up here, but now you're stuck here...
+ forever... with me haha ;)
+
+
+ so... Make yourself comfortable... haha if you can lol >:]
+
+
+ AND DON'T EFFING TRY ESCAPING!!! }:[ alright lucifer out
+
diff --git a/content/hell/bg.jpg b/content/hell/bg.jpg
new file mode 100644
index 0000000..8d0fad5
Binary files /dev/null and b/content/hell/bg.jpg differ
diff --git a/content/hell/bigguy.gif b/content/hell/bigguy.gif
new file mode 100644
index 0000000..c3314c7
Binary files /dev/null and b/content/hell/bigguy.gif differ
diff --git a/content/hell/comunismo.gif b/content/hell/comunismo.gif
new file mode 100644
index 0000000..18da593
Binary files /dev/null and b/content/hell/comunismo.gif differ
diff --git a/content/hell/demon.gif b/content/hell/demon.gif
new file mode 100644
index 0000000..a5868d2
Binary files /dev/null and b/content/hell/demon.gif differ
diff --git a/content/hell/demon2.gif b/content/hell/demon2.gif
new file mode 100644
index 0000000..ebbd919
Binary files /dev/null and b/content/hell/demon2.gif differ
diff --git a/content/hell/demon3.gif b/content/hell/demon3.gif
new file mode 100644
index 0000000..fc73814
Binary files /dev/null and b/content/hell/demon3.gif differ
diff --git a/content/hell/demon4.gif b/content/hell/demon4.gif
new file mode 100644
index 0000000..debe626
Binary files /dev/null and b/content/hell/demon4.gif differ
diff --git a/content/hell/demon_face.gif b/content/hell/demon_face.gif
new file mode 100644
index 0000000..5c71e60
Binary files /dev/null and b/content/hell/demon_face.gif differ
diff --git a/content/hell/evilmind.gif b/content/hell/evilmind.gif
new file mode 100644
index 0000000..1b6cb9b
Binary files /dev/null and b/content/hell/evilmind.gif differ
diff --git a/content/hell/evilorb.gif b/content/hell/evilorb.gif
new file mode 100644
index 0000000..003ef97
Binary files /dev/null and b/content/hell/evilorb.gif differ
diff --git a/content/hell/firebreak.gif b/content/hell/firebreak.gif
new file mode 100644
index 0000000..981f1bf
Binary files /dev/null and b/content/hell/firebreak.gif differ
diff --git a/content/hell/gay.gif b/content/hell/gay.gif
new file mode 100644
index 0000000..156bbea
Binary files /dev/null and b/content/hell/gay.gif differ
diff --git a/content/hell/gay2.gif b/content/hell/gay2.gif
new file mode 100644
index 0000000..1a00852
Binary files /dev/null and b/content/hell/gay2.gif differ
diff --git a/content/hell/gaydudes.gif b/content/hell/gaydudes.gif
new file mode 100644
index 0000000..65c4ed3
Binary files /dev/null and b/content/hell/gaydudes.gif differ
diff --git a/content/hell/hell.ogg b/content/hell/hell.ogg
new file mode 100644
index 0000000..0abf641
Binary files /dev/null and b/content/hell/hell.ogg differ
diff --git a/content/hell/hellisreal.gif b/content/hell/hellisreal.gif
new file mode 100644
index 0000000..acbd894
Binary files /dev/null and b/content/hell/hellisreal.gif differ
diff --git a/content/hell/hitler.gif b/content/hell/hitler.gif
new file mode 100644
index 0000000..4edc5d8
Binary files /dev/null and b/content/hell/hitler.gif differ
diff --git a/content/hell/hitler2.gif b/content/hell/hitler2.gif
new file mode 100644
index 0000000..7fd7132
Binary files /dev/null and b/content/hell/hitler2.gif differ
diff --git a/content/hell/hitler3.gif b/content/hell/hitler3.gif
new file mode 100644
index 0000000..8edd36c
Binary files /dev/null and b/content/hell/hitler3.gif differ
diff --git a/content/hell/hot.gif b/content/hell/hot.gif
new file mode 100644
index 0000000..4c1660f
Binary files /dev/null and b/content/hell/hot.gif differ
diff --git a/content/hell/kissing.jpg b/content/hell/kissing.jpg
new file mode 100644
index 0000000..b6190c6
Binary files /dev/null and b/content/hell/kissing.jpg differ
diff --git a/content/hell/obama.gif b/content/hell/obama.gif
new file mode 100644
index 0000000..4f42d27
Binary files /dev/null and b/content/hell/obama.gif differ
diff --git a/content/hell/pitchfork.gif b/content/hell/pitchfork.gif
new file mode 100644
index 0000000..ab880fa
Binary files /dev/null and b/content/hell/pitchfork.gif differ
diff --git a/content/hell/redfire.gif b/content/hell/redfire.gif
new file mode 100644
index 0000000..8f15a7a
Binary files /dev/null and b/content/hell/redfire.gif differ
diff --git a/content/hell/skull.gif b/content/hell/skull.gif
new file mode 100644
index 0000000..89ed718
Binary files /dev/null and b/content/hell/skull.gif differ
diff --git a/content/hell/smallfire.gif b/content/hell/smallfire.gif
new file mode 100644
index 0000000..7b29fdf
Binary files /dev/null and b/content/hell/smallfire.gif differ
diff --git a/content/hell/torch.gif b/content/hell/torch.gif
new file mode 100644
index 0000000..c06066b
Binary files /dev/null and b/content/hell/torch.gif differ
diff --git a/content/projects/bevy_plugins/index.html b/content/projects/bevy_plugins/index.html
new file mode 100644
index 0000000..5f5c427
--- /dev/null
+++ b/content/projects/bevy_plugins/index.html
@@ -0,0 +1,5 @@
+
+
+
+
+
diff --git a/content/projects/games/NIX_AVREA/index.html b/content/projects/games/NIX_AVREA/index.html
new file mode 100644
index 0000000..47c914b
--- /dev/null
+++ b/content/projects/games/NIX_AVREA/index.html
@@ -0,0 +1,26 @@
+
+
+
+
+
+
+ NIX AVREA
+
+
+
+ Go Home
+ Go Back
+
NIX AVREA
+
This is a project I've been working on since April 2024. It's probably the longest-running personal project I've ever done and has been a monumental undertaking so far.
+
I'm unsure how much I want to reveal about this project while I'm developing it, I want the experience to be as novel as possible once it's out. I think I'll probably stick to posting about it here on my site and the occasional YouTube video until it's closer to ready.
+
About the Project
+
NIX AVREA is the codename for my first game project. The game is highly experimental and features mechanics that (as far as I know) have never been attempted. The game is centered around dynamic content, using steganographic techniques to embed binary payloads inside of asset files in order to construct the game world from a directory on the player's filesystem.
+
There is a ton of stuff that's already implemented for this project and I'll gradually add more to the following directories explaining in-depth some of the components:
+
+
+
\ No newline at end of file
diff --git a/content/projects/piss_daemon/index.html b/content/projects/piss_daemon/index.html
new file mode 100644
index 0000000..5cb9481
--- /dev/null
+++ b/content/projects/piss_daemon/index.html
@@ -0,0 +1,43 @@
+
+
+
+
+
+ Piss Daemon - soaos
+
+
+
+ Go Home
+ Go Back
+
Piss Daemon
+
About
+
This is a D-Bus daemon (pissd) and client (piss-level) that monitor the international
+ space station's urine tank level.
+
I have it integrated into my status bar (X version):
+
+
+ #...
+
+ function piss {
+ PISS_LEVEL="$(piss-level)";
+ if [ -n "$PISS_LEVEL" ]; then
+ echo " ${PISS_LEVEL}%";
+ fi;
+ }
+
+ #...
+
+ while true; do
+ xsetroot -name "$(piss)$(batt)$(datetime)";
+ sleep 1;
+ done;
+
+
I made this pretty much entirely so that I could call a program "piss daemon".
This page shows a bunch of information about the music I've been listening to on my mp3 player. Think of it kind of like my own personal Spotify wrapped, minus the antichrist.
+
This page is updated wehenever I feel like regenerating it.
+
+
Playback History
+
Total playtime: 7:57:48, 117 tracks
+
+
+
+
+
Timestamp
+
Played Duration
+
Title
+
Artists
+
Album
+
Genre
+
+
+
+
+
2025-09-23 19:41:01
+
3:37
+
The Misty Veil of May
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:37:24
+
2:26
+
An Old Owl Calling
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:34:58
+
3:03
+
Night in a Mossy Hut
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:31:55
+
2:31
+
Crying Wind
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:29:23
+
3:05
+
Dawn
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:26:17
+
3:27
+
Hidden Valley
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:22:50
+
3:32
+
The Gathering of Deer
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:19:17
+
3:49
+
A Wild River to Take You Home
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 19:15:22
+
3:16
+
A Wild River to Take You Home
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-23 16:05:05
+
2:49
+
Twin Fantasy (Those Boys)
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:52:11
+
16:10
+
Famous Prophets (Stars)
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:36:01
+
7:39
+
High to Death
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:28:22
+
5:39
+
Cute Thing
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:22:42
+
6:46
+
Bodys
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:15:55
+
5:25
+
Nervous Young Inhumans
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:10:30
+
5:04
+
Sober to Death
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:05:25
+
1:29
+
Stop Smoking (We Love You)
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 15:03:56
+
13:18
+
Beach Life‐in‐Death
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 14:50:37
+
2:52
+
My Boy (Twin Fantasy)
+
[Car Seat Headrest]
+
Twin Fantasy
+
Alternative
+
+
+
2025-09-23 14:47:44
+
1:32
+
The Light & the Glass
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:46:12
+
3:54
+
A Favor House Atlantic
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:42:18
+
4:15
+
The Camper Velourium III: Al the Killer
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:38:02
+
5:22
+
The Camper Velourium II: Backend of Forever
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:32:40
+
5:21
+
The Camper Velourium I: Faint of Hearts
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:27:18
+
4:05
+
Blood Red Summer
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:23:13
+
6:35
+
The Crowing
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:16:37
+
5:08
+
Three Evils (Embodied in Love and Shadow)
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:11:29
+
5:00
+
Cuts Marked in the March of Men
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 14:06:28
+
8:12
+
In Keeping Secrets of Silent Earth: 3
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 13:49:39
+
2:07
+
The Ring in Return
+
[Coheed and Cambria]
+
In Keeping Secrets of Silent Earth: 3
+
Progressive Rock
+
+
+
2025-09-23 13:45:29
+
5:45
+
Life and Death
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:39:43
+
3:25
+
Father
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:36:17
+
2:16
+
Son
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:34:01
+
3:15
+
Go Get Your Gun
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:30:45
+
4:05
+
This Beautiful Life
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:26:40
+
3:39
+
He Said He Had a Story
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:23:01
+
4:41
+
Saved
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:18:19
+
4:13
+
Mustard Gas
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:14:06
+
5:01
+
The Thief
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:09:05
+
4:51
+
The Poison Woman
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 13:04:13
+
4:39
+
The Tank
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 12:59:34
+
4:49
+
What It Means to Be Alone
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 12:54:44
+
5:29
+
In Cauda Venenum
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 12:49:15
+
1:38
+
Writing on a Wall
+
[The Dear Hunter]
+
Act III: Life and Death
+
Progressive Rock
+
+
+
2025-09-23 12:47:36
+
7:09
+
Vital Vessels Vindicate
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:40:27
+
4:13
+
Black Sandy Beaches
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:36:13
+
4:28
+
Dear Ms. Leading
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:31:45
+
4:29
+
Where the Road Parts
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:27:15
+
6:07
+
Red Hands
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:22:05
+
1:13
+
Red Hands
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:15:59
+
3:48
+
Blood of the Rose
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:12:10
+
3:44
+
Evicted
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:08:26
+
4:45
+
Smiling Swine
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 12:03:40
+
7:46
+
The Bitter Suite III: Embrace
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:55:54
+
6:06
+
The Bitter Suite I & II: Meeting Ms. Leading / Through the Dime
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:49:47
+
4:57
+
The Church & the Dime
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:44:49
+
4:18
+
The Oracles on the Delphi Express
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:40:31
+
9:29
+
The Lake and the River
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:35:12
+
4:25
+
The Lake and the River
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:33:31
+
2:44
+
The Lake and the River
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:30:47
+
4:59
+
The Procession
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:25:57
+
0:38
+
The Death and the Berth
+
[The Dear Hunter]
+
Act II: The Meaning of, & All Things Regarding Ms. Leading
+
Progressive Rock
+
+
+
2025-09-23 11:24:06
+
4:03
+
The River North
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 11:20:03
+
6:00
+
His Hands Matched His Tongue
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 11:14:02
+
6:00
+
The Pimp and the Priest
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 11:08:02
+
7:02
+
1878
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 11:01:00
+
5:56
+
The Inquiry of Ms. Terri
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 10:55:03
+
5:56
+
City Escape
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 10:49:07
+
1:43
+
The Lake South
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 10:47:23
+
1:55
+
Battesimo del fuoco
+
[The Dear Hunter]
+
Act I: The Lake South, the River North
+
Progressive Rock
+
+
+
2025-09-23 10:44:36
+
4:24
+
Chapter X
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:40:12
+
3:32
+
Chapter IX
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:36:39
+
3:39
+
Chapter VIII
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:33:00
+
6:08
+
Chapter VII
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:26:51
+
3:45
+
Chapter VI
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:23:06
+
3:39
+
Chapter V
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:19:27
+
3:24
+
Chapter IV
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:16:02
+
4:24
+
Chapter III
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:11:37
+
2:28
+
Chapter II
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-23 10:09:09
+
1:23
+
Chapter I
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-21 19:50:53
+
12:26
+
Sleep
+
[Godspeed You Black Emperor!]
+
Lift Your Skinny Fists Like Antennas to Heaven
+
Post-Rock
+
+
+
2025-09-21 19:50:18
+
3:27
+
A Wild River to Take You Home
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-21 19:45:18
+
1:28
+
A Wild River to Take You Home
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-21 19:43:49
+
0:28
+
A Wild River to Take You Home
+
[Black Hill & Silent Island]
+
Tales of the Night Forest
+
Post-Rock
+
+
+
2025-09-21 19:40:11
+
0:48
+
Night Ela (Mystic Thing)
+
[Candy Claws]
+
Ceres & Calypso in the Deep Time
+
Shoegaze
+
+
+
2025-09-21 19:28:37
+
1:28
+
Night Ela (Mystic Thing)
+
[Candy Claws]
+
Ceres & Calypso in the Deep Time
+
Shoegaze
+
+
+
2025-09-21 19:26:40
+
0:42
+
The Tragedy
+
[The Pax Cecilia]
+
Blessed Are the Bonds
+
Post-Metal
+
+
+
2025-09-21 19:25:58
+
5:01
+
A Dance With Death
+
[We Lost the Sea]
+
A Single Flower
+
Post-Rock
+
+
+
2025-09-21 19:25:00
+
3:26
+
Homecoming: Denied!
+
[Harakiri for the Sky]
+
Aokigahara MMXXII
+
Post-Metal
+
+
+
2025-09-21 19:21:33
+
1:18
+
Keeping the Blade
+
[Coheed and Cambria]
+
Good Apollo I’m Burning Star IV, Volume One: From Fear Through the Eyes of Madness
+
Progressive Rock
+
+
+
2025-09-21 19:20:14
+
1:47
+
I Existed
+
[Snooze]
+
I Know How You Will Die
+
Progressive Metal
+
+
+
2025-09-21 19:14:22
+
7:40
+
Robinson
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 19:06:42
+
3:35
+
October
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 19:03:07
+
10:21
+
Old George
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:52:45
+
9:34
+
867
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:43:11
+
3:38
+
Two-Headed Calf
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:39:33
+
6:25
+
7Bass / Lorne
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:33:07
+
9:51
+
January
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:23:15
+
3:39
+
Southpaw
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:19:36
+
8:37
+
Before Machinery
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:10:58
+
5:36
+
Streetlight by Streetlight
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 18:05:21
+
0:17
+
Streetlight by Streetlight
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 15:00:22
+
0:02
+
Before Machinery
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 15:00:12
+
5:36
+
Streetlight by Streetlight
+
[This Is The Glasshouse]
+
867
+
Progressive Rock
+
+
+
2025-09-21 02:29:43
+
0:24
+
The Diary of Jane
+
[Breaking Benjamin]
+
Phobia
+
Rock
+
+
+
2025-09-21 02:29:20
+
1:13
+
Intro
+
[Breaking Benjamin]
+
Phobia
+
Rock
+
+
+
2025-09-21 01:23:28
+
2:00
+
The Diary of Jane
+
[Breaking Benjamin]
+
Phobia
+
Rock
+
+
+
2025-09-20 19:51:54
+
0:05
+
Chapter X
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:41
+
0:01
+
Chapter IX
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:39
+
0:01
+
Chapter VIII
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:38
+
0:01
+
Chapter VII
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:36
+
0:01
+
Chapter VI
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:35
+
0:01
+
Chapter V
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:33
+
0:01
+
Chapter IV
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:32
+
0:01
+
Chapter III
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:30
+
0:01
+
Chapter II
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
2025-09-20 19:51:29
+
0:02
+
Chapter I
+
[Sufferer]
+
Sufferer
+
Post-Hardcore
+
+
+
+
+
+
+
+
Top Genres
+
+
+
+
+
+
+
Progressive Rock: 5:09:49 (64.8%)
+
+
Alternative: 1:07:16 (14.1%)
+
+
Post-Rock: 51:41 (10.8%)
+
+
Post-Hardcore: 37:09 (7.8%)
+
+
Post-Metal: 4:09 (0.9%)
+
+
Rock: 3:39 (0.8%)
+
+
Shoegaze: 2:17 (0.5%)
+
+
Progressive Metal: 1:47 (0.4%)
+
+
+
+
+
+
Top Albums
+
+
+
+
+ 🖸 Act II: The Meaning of, & All Things Regarding Ms. Leading
+ 👤 The Dear Hunter
+ ⏱ 1:25:26
+
+
+
+
+
+
+ 🖸 867
+ 🫏 This Is The Glasshouse
+ ⏱ 1:14:56
+
+
+
+
+
+
+ 🖸 Twin Fantasy
+ 👤 Car Seat Headrest
+ ⏱ 1:07:16
+
+
+
+
+
+
+ 🖸 Act III: Life and Death
+ 👤 The Dear Hunter
+ ⏱ 57:51
+
+
+
+
+
+
+ 🖸 In Keeping Secrets of Silent Earth: 3
+ 👤 Coheed and Cambria
+ ⏱ 51:36
+
+
+
+
+
+
+ 🖸 Act I: The Lake South, the River North
+ 👤 The Dear Hunter
+ ⏱ 38:38
+
+
+
+
+
+
+ 🖸 Sufferer
+ 👤 Sufferer
+ ⏱ 37:09
+
+
+
+
+
+
+ 🖸 Tales of the Night Forest
+ 👤 Black Hill & Silent Island
+ ⏱ 34:13
+
+
+
+
+
+
+ 🖸 Lift Your Skinny Fists Like Antennas to Heaven
+ 👤 Godspeed You! Black Emperor
+ ⏱ 12:26
+
+
+
+
+
+
+ 🖸 A Single Flower
+ 👤 We Lost the Sea
+ ⏱ 5:01
+
+
+
+
+
+
+
Top Artists
+
+
+ The Dear Hunter: 3:01:57
+
+
+
+ This Is The Glasshouse: 1:14:56
+
+
+
+ Car Seat Headrest: 1:07:16
+
+
+
+ Coheed and Cambria: 52:55
+
+
+
+ Sufferer: 37:09
+
+
+
+ Black Hill & Silent Island: 34:13
+
+
+
+ Godspeed You Black Emperor!: 12:26
+
+
+
+ We Lost the Sea: 5:01
+
+
+
+ Breaking Benjamin: 3:39
+
+
+
+ Harakiri for the Sky: 3:26
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/content/things_i_like/music/867.png b/content/things_i_like/music/867.png
new file mode 100644
index 0000000..d416100
Binary files /dev/null and b/content/things_i_like/music/867.png differ
diff --git a/content/things_i_like/music/act_ii.jpg b/content/things_i_like/music/act_ii.jpg
new file mode 100644
index 0000000..97b2e82
Binary files /dev/null and b/content/things_i_like/music/act_ii.jpg differ
diff --git a/content/things_i_like/music/apollo.jpg b/content/things_i_like/music/apollo.jpg
new file mode 100644
index 0000000..9c742ee
Binary files /dev/null and b/content/things_i_like/music/apollo.jpg differ
diff --git a/content/things_i_like/music/atebts.jpg b/content/things_i_like/music/atebts.jpg
new file mode 100644
index 0000000..ca68692
Binary files /dev/null and b/content/things_i_like/music/atebts.jpg differ
diff --git a/content/things_i_like/music/departure_songs.jpg b/content/things_i_like/music/departure_songs.jpg
new file mode 100644
index 0000000..2699d5d
Binary files /dev/null and b/content/things_i_like/music/departure_songs.jpg differ
diff --git a/content/things_i_like/music/index.html b/content/things_i_like/music/index.html
new file mode 100644
index 0000000..46ebc1f
--- /dev/null
+++ b/content/things_i_like/music/index.html
@@ -0,0 +1,77 @@
+
+
+
+
+ Music I Like - soaos
+
+
+
+ Go Home
+ Go Back
+
Music I Like
+
I might organize this better at some point, but for now there's no particular order to these. I just want to
+ share
+ my awful taste with everyone LMAO.
+
Albums (Click to Listen on YouTube)
+
I only included one album per artist in order to avoid making this list infinitely long LOL. It was difficult for
+ some of these bands...