From ecec6d23de95423b675bc2960ccd4c3950bb4f5f Mon Sep 17 00:00:00 2001 From: Silas Bartha Date: Sat, 3 May 2025 02:16:02 -0400 Subject: Ported blog post --- public/projects/games/NIX_AVREA/index.html | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 public/projects/games/NIX_AVREA/index.html (limited to 'public/projects/games/NIX_AVREA/index.html') diff --git a/public/projects/games/NIX_AVREA/index.html b/public/projects/games/NIX_AVREA/index.html new file mode 100644 index 0000000..47c914b --- /dev/null +++ b/public/projects/games/NIX_AVREA/index.html @@ -0,0 +1,26 @@ + + + + + + + NIX AVREA + + + + Go Home + Go Back +

NIX AVREA

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This is a project I've been working on since April 2024. It's probably the longest-running personal project I've ever done and has been a monumental undertaking so far.

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I'm unsure how much I want to reveal about this project while I'm developing it, I want the experience to be as novel as possible once it's out. I think I'll probably stick to posting about it here on my site and the occasional YouTube video until it's closer to ready.

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About the Project

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NIX AVREA is the codename for my first game project. The game is highly experimental and features mechanics that (as far as I know) have never been attempted. The game is centered around dynamic content, using steganographic techniques to embed binary payloads inside of asset files in order to construct the game world from a directory on the player's filesystem.

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There is a ton of stuff that's already implemented for this project and I'll gradually add more to the following directories explaining in-depth some of the components:

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++-- mechanics/
++-- design/
++-- narrative/
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