60 lines
1.5 KiB
Rust
60 lines
1.5 KiB
Rust
use std::collections::HashMap;
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use avian3d::prelude::RigidBody;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use yarnspinner::core::YarnValue;
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#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
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pub struct Transform(pub bevy::prelude::Transform);
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#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
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pub struct Name(pub String);
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#[derive(Serialize, Deserialize, Clone, Default, Debug)]
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pub struct Actor {
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pub local_variables: HashMap<String, YarnValue>,
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pub yarn_source: Vec<u8>,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct Voice {
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pub pitch: i32,
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pub preset: i32,
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pub bank: i32,
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pub variance: u32,
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pub speed: f32,
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}
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impl Default for Voice {
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fn default() -> Self {
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Self {
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pitch: 60,
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preset: 0,
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bank: 0,
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variance: 3,
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speed: 1.0,
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}
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}
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}
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#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
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pub struct Rigidbody(pub RigidBody);
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#[derive(Serialize, Deserialize, Clone, Default, Debug)]
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pub struct MeshCollider {
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pub convex: bool,
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pub sensor: bool,
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}
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#[derive(Serialize, Deserialize, Clone, Default, Debug)]
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pub struct Script {
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pub lua_source: Vec<u8>,
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}
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#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
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pub struct Relationships(pub HashMap<String, [u8; 16]>);
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#[derive(Serialize, Deserialize, Clone, Default, Debug)]
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pub struct Pickup;
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