38 lines
1.2 KiB
Rust
38 lines
1.2 KiB
Rust
use bevy::{
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prelude::*,
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render::{extract_component::ExtractComponent, render_resource::ShaderType},
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};
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/// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that
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/// camera.
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#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone)]
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pub struct OutlinePostProcessSettings {
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/// Weight of outlines in pixels.
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weight: f32,
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/// A threshold for normal differences, values below this threshold will not become outlines.
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/// Higher values will result in more outlines which may look better on smooth surfaces.
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threshold: f32,
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/// Whether to use adaptive outlines. White outlines will be drawn around darker objects, while black ones will be drawn around lighter ones.
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adaptive: u32,
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}
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impl OutlinePostProcessSettings {
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/// Create a new instance with the given settings
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pub fn new(weight: f32, threshold: f32, adaptive: bool) -> Self {
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Self {
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weight,
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threshold,
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adaptive: adaptive as u32,
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}
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}
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}
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impl Default for OutlinePostProcessSettings {
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fn default() -> Self {
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Self {
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weight: 1.0,
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threshold: 0.0,
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adaptive: 0
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}
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}
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} |