forum/src/components/chatbubble.jsx

52 lines
1.8 KiB
JavaScript

import { useContext, useRef, useState } from 'react'
import * as everforest from '../_everforest.module.scss'
import { useGLTF } from '@react-three/drei';
import { useFrame, useThree } from '@react-three/fiber';
import { Html } from '@react-three/drei';
import { AppContext } from '../App';
import Color from 'color';
import { Vector3 } from 'three';
export default function ChatBubble({ position, text }) {
const meshRef = useRef();
const [hovered, setHovered] = useState(false);
const [activatable, setActivatable] = useState(false);
const [active, setActive] = useState(false);
const { keysPressed } = useContext(AppContext);
const { camera } = useThree();
useFrame((_, delta) => {
if (active) {
meshRef.current.rotation.y += delta;
}
if(hovered) {
let cameraPos = new Vector3();
camera.getWorldPosition(cameraPos);
setActivatable(cameraPos.distanceToSquared(meshRef.current.position) < 9);
} else {
setActivatable(false);
}
if (keysPressed.includes('KeyE') && activatable) {
setActive(!active);
}
});
const { nodes } = useGLTF('../assets/message-bubble.glb');
let color = Color(active ? everforest.blue : everforest.orange);
if (activatable) {
color = color.lighten(.1);
}
return (
<mesh
position={position}
ref={meshRef}
scale={active ? 3 : 2}
geometry={nodes.Curve.geometry}
castShadow
onPointerOver={(_) => setHovered(true)}
onPointerOut={(_) => setHovered(false)}>
<meshStandardMaterial color={color.toString()} />
{active && <Html center position={[0, .5, 0]} className='unselectable textPopup'><span>{text}</span></Html>}
</mesh>
)
}