Blacklight Material Page

This commit is contained in:
Silas Bartha 2024-12-10 16:20:45 -05:00
parent d6eb28fe9e
commit 98d8807adb
4 changed files with 38 additions and 0 deletions

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@ -1,6 +1,8 @@
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title = "creating a blacklight shader"
date = 2024-11-29
[taxonomies]
projects = ["bevy_blacklight_material"]
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today i wanted to take a bit of time to write about a shader i implemented for my in-progress game project (more on that soon™)

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title = "bevy_blacklight_material"
[taxonomies]
categories = ["bevy plugin"]
languages = ["rust", "wgsl"]
[extra]
github = ["exvacuum/bevy_blacklight_material"]
crates = ["bevy_blacklight_material"]
git = ["bevy_blacklight_material"]
+++
this plugin for the [bevy](https://bevyengine.org) engine provides a "blacklight" material which is visible based on the properties of specially-marked spotlights.
i wrote this one day, i kind of forget why.
probably for a puzzle in my upcoming game project.

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title = "bevy_rustysynth"
draft = true
[taxonomies]
categories = ["bevy plugin"]
languages = ["rust", "wgsl"]
[extra]
# github = ["exvacuum/bevy_blacklight_material"]
# crates = ["bevy_blacklight_material"]
# git = ["bevy_blacklight_material"]
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{% endfor %}
</p>
{% endif %}
{% if page.extra.git %}
<p>
git:
{% for repo in page.extra.git %}
<a href="https://git.exvacuum.dev/{{ repo }}" target="_blank">{{ repo }}</a>
{% endfor %}
</p>
{% endif %}
{% if page.extra.github %}
<p>
github: