Blacklight Material Page
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title = "creating a blacklight shader"
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date = 2024-11-29
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[taxonomies]
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projects = ["bevy_blacklight_material"]
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today i wanted to take a bit of time to write about a shader i implemented for my in-progress game project (more on that soon™)
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content/projects/bevy_blacklight_material/index.md
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content/projects/bevy_blacklight_material/index.md
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title = "bevy_blacklight_material"
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[taxonomies]
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categories = ["bevy plugin"]
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languages = ["rust", "wgsl"]
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[extra]
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github = ["exvacuum/bevy_blacklight_material"]
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crates = ["bevy_blacklight_material"]
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git = ["bevy_blacklight_material"]
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this plugin for the [bevy](https://bevyengine.org) engine provides a "blacklight" material which is visible based on the properties of specially-marked spotlights.
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i wrote this one day, i kind of forget why.
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probably for a puzzle in my upcoming game project.
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content/projects/bevy_rustysynth/index.md
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content/projects/bevy_rustysynth/index.md
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title = "bevy_rustysynth"
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draft = true
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[taxonomies]
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categories = ["bevy plugin"]
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languages = ["rust", "wgsl"]
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[extra]
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# github = ["exvacuum/bevy_blacklight_material"]
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# crates = ["bevy_blacklight_material"]
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# git = ["bevy_blacklight_material"]
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{% endfor %}
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</p>
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{% endif %}
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{% if page.extra.git %}
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<p>
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git:
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{% for repo in page.extra.git %}
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<a href="https://git.exvacuum.dev/{{ repo }}" target="_blank">{{ repo }}</a>
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{% endfor %}
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</p>
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{% endif %}
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{% if page.extra.github %}
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<p>
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github:
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