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use std::path::PathBuf;
use bevy::prelude::*;
use crate::payload::DirworldEntityPayload;
/// A tooltip on an object, which can be displayed.
#[derive(Component)]
pub struct Tooltip(pub String);
/// A marker component for entities spawned by dirworld handlers, i.e. they should be removed when the room changes.
#[derive(Component, Clone, Debug)]
pub struct DirworldEntity {
pub path: PathBuf,
pub payload: Option<DirworldEntityPayload>,
}
#[derive(Debug, Component)]
pub struct Persist;
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