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use std::path::PathBuf;

use bevy::prelude::*;

/// Event called when leaving a room
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldLeaveRoom(pub PathBuf);

/// Event called when entering a room
#[derive(Debug, Event, Clone)]
pub struct DirworldEnterRoom {
    pub exited: PathBuf,
    pub entered: PathBuf,
}

/// Event called when changing the world root
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldChangeRoot(pub PathBuf);

#[derive(Debug, Event, Clone)]
pub struct DirworldNavigationComplete {
    pub from: PathBuf,
    pub to: PathBuf,
}

/// Event called to spawn a dirworld entities
#[derive(Event, Debug, Deref, DerefMut, Clone, Copy)]
pub struct DirworldSpawn(pub Entity);