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use std::path::PathBuf;
use bevy::prelude::*;
/// Event called when leaving a room
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldLeaveRoom(pub PathBuf);
/// Event called when entering a room
#[derive(Debug, Event, Clone)]
pub struct DirworldEnterRoom {
pub exited: PathBuf,
pub entered: PathBuf,
}
/// Event called when changing the world root
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldChangeRoot(pub PathBuf);
#[derive(Debug, Event, Clone)]
pub struct DirworldNavigationComplete {
pub from: PathBuf,
pub to: PathBuf,
}
/// Event called to spawn a dirworld entities
#[derive(Event, Debug, Deref, DerefMut, Clone, Copy)]
pub struct DirworldSpawn(pub Entity);
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