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use std::path::PathBuf;
use bevy::prelude::*;
/// Events related to activities in the dirworld.
#[derive(Event)]
pub enum DirworldNavigationEvent {
/// Triggered when a room is left.
LeftRoom {
/// Path of room just left.
path: PathBuf,
},
/// Triggered when a room is entered.
EnteredRoom {
/// Path of room just entered.
path: PathBuf,
},
}
/// Event called when leaving a room
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldLeaveRoom(pub PathBuf);
/// Event called when entering a room
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldEnterRoom(pub PathBuf);
/// Event called when changing the world root
#[derive(Debug, Event, Deref, DerefMut, Clone)]
pub struct DirworldChangeRoot(pub PathBuf);
/// Event called to spawn a dirworld entities
#[derive(Event, Debug, Deref, DerefMut, Clone, Copy)]
pub struct DirworldSpawn(pub Entity);
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