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use std::collections::HashMap;
use avian3d::prelude::RigidBody;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use yarnspinner::core::YarnValue;
#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
pub struct Transform(pub bevy::prelude::Transform);
#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
pub struct Name(pub String);
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Actor {
pub local_variables: HashMap<String, YarnValue>,
pub yarn_source: Vec<u8>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Voice {
pub pitch: i32,
pub preset: i32,
pub bank: i32,
pub variance: u32,
pub speed: f32,
}
impl Default for Voice {
fn default() -> Self {
Self {
pitch: 60,
preset: 0,
bank: 0,
variance: 3,
speed: 1.0,
}
}
}
#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
pub struct Rigidbody(pub RigidBody);
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct MeshCollider {
pub convex: bool,
pub sensor: bool,
}
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Script {
pub lua_source: Vec<u8>,
}
#[derive(Serialize, Deserialize, Clone, Default, Deref, DerefMut, Debug)]
pub struct Relationships(pub HashMap<String, [u8; 16]>);
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Pickup;
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