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use std::{collections::{BTreeMap, HashMap}, path::PathBuf};
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use multi_key_map::MultiKeyMap;
use occule::Codec;
use uuid::Uuid;
use crate::payload::DirworldEntityPayload;
/// Root directory of the world
#[derive(Resource, Deref, DerefMut, Default)]
pub struct DirworldRootDir(pub Option<PathBuf>);
/// Current directory of the world
#[derive(Resource, Default)]
pub struct DirworldCurrentDir{
pub path: PathBuf,
pub payload: Option<DirworldEntityPayload>,
}
/// Running background tasks
#[derive(Default, Resource, Deref, DerefMut)]
pub struct DirworldTasks(pub BTreeMap<String, Task<Option<CommandQueue>>>);
#[derive(Debug, Default, Resource, Deref, DerefMut)]
pub struct DirworldObservers(pub MultiKeyMap<EntryType, Entity>);
#[derive(Default, Resource, Deref, DerefMut)]
pub struct DirworldCodecs(pub MultiKeyMap<String, Box<dyn Codec + Send + Sync>>);
#[derive(Debug, PartialEq, Eq, Hash)]
pub enum EntryType {
File(Option<String>),
Folder,
}
/// Structure containing payload data for cached (non-current) rooms
#[derive(Resource, Default, Debug, Deref, DerefMut)]
pub struct DirworldCache(pub HashMap<PathBuf, DirworldEntityPayload>);
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