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//! Actor-related events
use bevy::prelude::*;
use yarnspinner::{core::LineId, runtime::{Command, DialogueOption, Line, OptionId}};
/// Event called by user to progress dialogue
#[derive(Debug, Event)]
pub enum ContinueDialogueEvent {
/// Continue to next line of dialogue for given actor entity
Continue(Entity),
/// Submit option selection to given actor entity
SelectedOption {
/// Target actor entity
actor: Entity,
/// Selected option ID
option: OptionId
},
}
/// Event called by plugin in response to a corresponding yarnspinner dialogue events
///
/// The user should catch these events to update UI, and never call it directly.
#[derive(Event)]
pub enum DialogueEvent {
/// Recieved new line of dialogue
Line {
/// Actor entity
actor: Entity,
/// Line of dialogue received
line: Line,
},
/// Dialogue complete
DialogueComplete {
/// Actor entity
actor: Entity,
},
/// Encountered an option selection
Options {
/// Actor entity
actor: Entity,
/// Options to select from
options: Vec<DialogueOption>,
},
/// Triggered a yarnspinner command
Command {
/// Actor entity
actor: Entity,
/// Triggered command
command: Command,
},
/// Node started
NodeStart {
/// Actor entity
actor: Entity,
/// Name of started node
name: String,
},
/// Node complete
NodeComplete {
/// Actor entity
actor: Entity,
/// Name of completed node
name: String,
},
/// Received line hints
LineHints {
/// Actor entity
actor: Entity,
/// Lines affected
lines: Vec<LineId>,
},
}
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