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import './style.scss'
import { Canvas, useFrame } from '@react-three/fiber';
import Notes from './components/notes';
import Player from './components/player';
import Ground from './components/ground';
import React, { Suspense, useContext, useEffect, useRef, useState } from 'react';
import { Physics } from '@react-three/rapier';
import Sun from './components/sun';
import * as everforest from './_everforest.module.scss'
import { useGLTF } from '@react-three/drei';
import terrainModelURL from './assets/terrain.glb';
import messageBubbleModelURL from './assets/message-bubble.glb';
export const AppContext = React.createContext(null);
function KeyPressedClearer() {
const { keysPressed } = useContext(AppContext);
useFrame((_s, _d) => keysPressed.current = [], -1);
return <></>
}
// useGLTF.preload(terrainModelURL);
// useGLTF.preload(messageBubbleModelURL);
function App() {
const keys = useRef([]);
const keysPressed = useRef([]);
const [messages, setMessages] = useState();
const apiToken = useRef();
const playerKeyDown = (event) => {
if (!keys.current.includes(event.code)) {
keysPressed.current.push(event.code);
}
keys.current.push(event.code);
}
const playerKeyUp = (event) => {
keys.current = keys.current.filter(k => k != event.code);
}
useEffect(() => {
window.addEventListener('keydown', playerKeyDown);
window.addEventListener('keyup', playerKeyUp);
return () => {
window.removeEventListener('keydown', playerKeyDown);
window.removeEventListener('keyup', playerKeyUp);
};
}, []);
useEffect(() => {
const token = window.localStorage.getItem("token");
if (token == null) {
fetch('/api/gen_token').then((res) => res.json()).then((data) => {
window.localStorage.setItem("token", data.token);
apiToken.current = data.token;
});
} else {
apiToken.current = token;
}
fetch('/api/message').then((res) => res.json()).then((data) => {
setMessages(data);
});
},[]);
return (
<>
<div className='dot' />
<p className='unselectable hint'>
E - read<br />
LMB - write<br />
X - delete
</p>
<AppContext.Provider value={{ apiToken: apiToken, keys: keys, keysPressed: keysPressed, messages: messages, setMessages: setMessages }}>
<Canvas shadows>
<KeyPressedClearer />
<Suspense>
<fog color={everforest.bg0} attach="fog" far={500} />
<Sun />
<Notes />
<Physics timeStep={1 / 60}>
<Player />
<Ground />
</Physics>
</Suspense>
</Canvas>
</AppContext.Provider>
</>
)
}
export default App;
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