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-rw-r--r--mons_3d/src/mesh.c124
1 files changed, 124 insertions, 0 deletions
diff --git a/mons_3d/src/mesh.c b/mons_3d/src/mesh.c
new file mode 100644
index 0000000..213a24c
--- /dev/null
+++ b/mons_3d/src/mesh.c
@@ -0,0 +1,124 @@
+#include "mesh.h"
+#include "vertex.h"
+#include "mikktspace.h"
+
+#include <glad/gl.h>
+#include <stdlib.h>
+
+void compute_tangents(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count);
+
+mons_mesh mons_create_mesh(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count) {
+ compute_tangents(vertex_array, vertex_count, index_array, index_count);
+ // VAO & VBO
+ unsigned int vao;
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+ unsigned int vbo;
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(mons_vertex) * vertex_count, vertex_array, GL_STATIC_DRAW);
+ unsigned int ebo;
+ glGenBuffers(1, &ebo);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * index_count, index_array, GL_STATIC_DRAW);
+ // Set up vertex attributes
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), 0);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3)));
+ glEnableVertexAttribArray(1);
+ glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3) * 2));
+ glEnableVertexAttribArray(2);
+ glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3) * 2 + sizeof(mons_vec4)));
+ glEnableVertexAttribArray(3);
+ return (mons_mesh) {
+ .vao = vao,
+ .element_count = index_count,
+ };
+}
+
+struct mesh_data {
+ mons_vertex *vertex_array;
+ int vertex_count;
+ int *index_array;
+ int index_count;
+};
+
+int get_vertex_index(const SMikkTSpaceContext *context, int i_face, int i_vert) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ int index_index = (i_face * 3) + i_vert;
+ int index = mesh_data->index_array[index_index];
+ return index;
+}
+
+int get_num_faces(const SMikkTSpaceContext *context) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ return mesh_data->index_count / 3;
+}
+
+int get_num_vertices_of_face(const SMikkTSpaceContext *context, int i_face) {
+ return 3;
+}
+
+void get_position(const SMikkTSpaceContext *context, float *outpos, int i_face, int i_vert) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ int index = get_vertex_index(context, i_face, i_vert);
+ mons_vertex vertex = mesh_data->vertex_array[index];
+
+ outpos[0] = vertex.position.x;
+ outpos[1] = vertex.position.y;
+ outpos[2] = vertex.position.z;
+}
+
+void get_normal(const SMikkTSpaceContext *context, float *outnormal, int i_face, int i_vert) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ int index = get_vertex_index(context, i_face, i_vert);
+ mons_vertex vertex = mesh_data->vertex_array[index];
+
+ outnormal[0] = vertex.normal.x;
+ outnormal[1] = vertex.normal.y;
+ outnormal[2] = vertex.normal.z;
+}
+
+void get_tex_coords(const SMikkTSpaceContext *context, float *outuv, int i_face, int i_vert) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ int index = get_vertex_index(context, i_face, i_vert);
+ mons_vertex vertex = mesh_data->vertex_array[index];
+
+ outuv[0] = vertex.texture_coords.x;
+ outuv[1] = vertex.texture_coords.y;
+}
+
+void set_tspace_basic(const SMikkTSpaceContext *context, const float *tangentu, float f_sign, int i_face, int i_vert) {
+ struct mesh_data *mesh_data = context->m_pUserData;
+ int index = get_vertex_index(context, i_face, i_vert);
+ mons_vertex *vertex = &mesh_data->vertex_array[index];
+
+ vertex->tangent.x = tangentu[0];
+ vertex->tangent.y = tangentu[1];
+ vertex->tangent.z = tangentu[2];
+ vertex->tangent.w = f_sign;
+}
+
+void compute_tangents(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count) {
+ static SMikkTSpaceInterface iface = {
+ .m_getNumFaces = get_num_faces,
+ .m_getNumVerticesOfFace = get_num_vertices_of_face,
+ .m_getNormal = get_normal,
+ .m_getPosition = get_position,
+ .m_getTexCoord = get_tex_coords,
+ .m_setTSpaceBasic = set_tspace_basic,
+ };
+ struct mesh_data mesh_data = {
+ vertex_array,
+ vertex_count,
+ index_array,
+ index_count,
+ };
+ SMikkTSpaceContext context = {
+ .m_pInterface = &iface,
+ .m_pUserData = &mesh_data,
+ };
+
+ genTangSpaceDefault(&context);
+}
+