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-rw-r--r--mons_3d/src/texture.c55
1 files changed, 55 insertions, 0 deletions
diff --git a/mons_3d/src/texture.c b/mons_3d/src/texture.c
new file mode 100644
index 0000000..7b2a478
--- /dev/null
+++ b/mons_3d/src/texture.c
@@ -0,0 +1,55 @@
+#include "texture.h"
+#include "qoi.h"
+
+#include <glad/gl.h>
+
+mons_texture mons_texture_load(FILE *stream) {
+ mons_image image = mons_load_qoi(stream);
+ return mons_texture_from_image(image);
+}
+
+mons_texture mons_texture_from_image(mons_image image) {
+ glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST_MIPMAP_LINEAR);
+ glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ unsigned int texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image.data);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ mons_texture result = {
+ .id = texture,
+ .width = image.width,
+ .height = image.height,
+ };
+ mons_image_free(&image);
+ return result;
+}
+
+char *texure_uniforms[16] = {
+ "base_texture",
+ "normal_texture",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+};
+
+void mons_texture_bind(mons_program shader, unsigned int unit, mons_texture texture) {
+ glActiveTexture(GL_TEXTURE0 + unit);
+ glUniform1i(glGetUniformLocation(shader, texure_uniforms[unit]), unit);
+ glBindTexture(GL_TEXTURE_2D, texture.id);
+}