aboutsummaryrefslogtreecommitdiff
path: root/mons_exe/embed/shaders/basic.vert.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'mons_exe/embed/shaders/basic.vert.glsl')
-rw-r--r--mons_exe/embed/shaders/basic.vert.glsl26
1 files changed, 26 insertions, 0 deletions
diff --git a/mons_exe/embed/shaders/basic.vert.glsl b/mons_exe/embed/shaders/basic.vert.glsl
new file mode 100644
index 0000000..8164120
--- /dev/null
+++ b/mons_exe/embed/shaders/basic.vert.glsl
@@ -0,0 +1,26 @@
+#version 460 core
+layout (location = 0) in vec3 aPos;
+layout (location = 1) in vec3 aNormal;
+layout (location = 2) in vec4 aTangent;
+layout (location = 3) in vec2 aTexCoord;
+
+out vec3 Normal;
+out vec2 TexCoord;
+out vec3 FragPos;
+out mat3 TBN;
+
+uniform mat4 transform;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main() {
+ gl_Position = projection * view * transform * vec4(aPos, 1.0);
+ FragPos = vec3(transform * vec4(aPos, 1.0));
+ Normal = mat3(transpose(inverse(transform))) * aNormal;
+ TexCoord = aTexCoord;
+
+ vec3 T = normalize(vec3(transform * vec4(aTangent.xyz, 0.0)));
+ vec3 N = normalize(vec3(transform * vec4(aNormal, 0.0)));
+ vec3 B = aTangent.w * cross(N, T);
+ TBN = mat3(T,B,N);
+}