diff options
Diffstat (limited to 'mons_math/tests/vec3_ops.c')
-rw-r--r-- | mons_math/tests/vec3_ops.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/mons_math/tests/vec3_ops.c b/mons_math/tests/vec3_ops.c new file mode 100644 index 0000000..e29b396 --- /dev/null +++ b/mons_math/tests/vec3_ops.c @@ -0,0 +1,90 @@ +#include "mons_math/vec2.h" +#include "mons_math/vec3.h" +#include "mons_math/vec4.h" +#include "mons_math/util.h" +#include "test.h" + +int main(void) { + mons_vec3 a = {2.0, 3.0, 4.0}; + mons_vec3 b = {6.0, 5.0, 4.0}; + + // Add + mons_vec3 sum = mons_vec3_add(a, b); + ASSERT(mons_vec3_equal(sum, (mons_vec3){8.0, 8.0, 8.0})); + + // Add in Place + mons_vec3_add_inplace(&a, b); + ASSERT(mons_vec3_equal(a, sum)); + + // Subtract + mons_vec3 diff = mons_vec3_sub(sum, b); + ASSERT(mons_vec3_equal(diff, (mons_vec3){2.0, 3.0, 4.0})); + + // Subtract in Place + mons_vec3_sub_inplace(&a, b); + ASSERT(mons_vec3_equal(diff, a)); + + // Multiply (float) + mons_vec3 product_f = mons_vec3_mul_f(a, -3.0); + ASSERT(mons_vec3_equal(product_f, (mons_vec3){-6.0, -9.0, -12.0})) + + // Multiply in Place (float) + mons_vec3_mul_f_inplace(&a, 3.0); + ASSERT(mons_vec3_equal(mons_vec3_negate(product_f), a)) + + // Divide (float) + mons_vec3 quotient_f = mons_vec3_div_f(product_f, 3.0); + mons_vec3_negate_inplace("ient_f); + ASSERT(mons_vec3_equal(quotient_f, (mons_vec3){2.0, 3.0, 4.0})); + + // Divide in Place (float) + mons_vec3_div_f_inplace(&a, 3.0); + ASSERT(mons_vec3_equal(quotient_f, a)); + + // Multiply (int) + mons_vec3 product_i = mons_vec3_mul_i(a, -3); + ASSERT(mons_vec3_equal(product_i, (mons_vec3){-6.0, -9.0, -12.0})) + + // Multiply in Place (int) + mons_vec3_mul_i_inplace(&a, 3); + ASSERT(mons_vec3_equal(mons_vec3_negate(product_i), a)) + + // Divide (int) + mons_vec3 quotient_i = mons_vec3_div_i(product_i, 3); + mons_vec3_negate_inplace("ient_i); + ASSERT(mons_vec3_equal(quotient_i, (mons_vec3){2.0, 3.0, 4.0})); + + // Divide in Place (int) + mons_vec3_div_i_inplace(&a, 3); + ASSERT(mons_vec3_equal(quotient_i, a)); + + // Get Length + float a_len = mons_vec3_len(a); + ASSERT(mons_float_approx_equal(a_len, 5.38516)); + + // Dot Product + float dot = mons_vec3_dot(a, b); + ASSERT(mons_float_approx_equal(dot, 43.0)); + + // Cross Product + mons_vec3 cross = mons_vec3_cross(a, b); + ASSERT(mons_vec3_equal(cross, (mons_vec3){-8.0, 16.0, -8.0})); + + // Extend + mons_vec4 extended = mons_vec3_extend(a); + ASSERT(mons_vec4_equal(extended, (mons_vec4){a.x, a.y, a.z, 0.0})); + + // Truncate + mons_vec2 truncated = mons_vec3_truncate(a); + ASSERT(mons_vec2_equal(truncated, (mons_vec2){a.x, a.y})); + + // Normalize + mons_vec3 normalized = mons_vec3_normalize(a); + ASSERT(mons_float_approx_equal(mons_vec3_len(normalized), 1.0)); + + // Normalize in Place + mons_vec3_normalize_inplace(&a); + ASSERT(mons_float_approx_equal(mons_vec3_len(a), 1.0)); + + return EXIT_SUCCESS; +} |