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authorsoaos <soaos@soaos.dev>2025-11-21 21:14:12 -0500
committersoaos <soaos@soaos.dev>2025-11-21 21:14:12 -0500
commitba76e77d935998e4b128053dcc61d2ed4884cdda (patch)
tree5464dccd475404b509f048f4525193a8ff36a715 /blog
parent6e3a7252608197b6571a56c9b07be09f254e8bae (diff)
zola migration
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diff --git a/blog/rockbox_stats/index.html b/blog/rockbox_stats/index.html
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-<!DOCTYPE html>
-
-<html>
-
-<head>
- <title></title>
- <link rel="stylesheet" href="/style.css">
- <link rel="stylesheet" href="/blog/blog.css">
-</head>
-
-<body>
- <div class="text-section">
- <a href="..">↰ Back</a>
- <a href="/">⌂ Home</a>
- </div>
- <article>
- <section>
- <div class="text-section">
- <!-- Header Section -->
- <h1>Rockbox Stat Tracking</h1>
- <p>September 22, 2025</p>
- <p>In this post I talk about how I went about setting up a <a href="/rockstats" target="_blank">stat visualization page</a> for my rockbox mp3 player.</p>
- </div>
- <figure class="cover-image">
-<svg width="100%" height="360" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" viewBox="0 0 640 360">
-<rect width="640" height="360" x="0" y="0" fill="rgb(0,0,0)" fill-opacity="0"></rect>
-<polyline points="427.2 233.9 440.6 240.7 455.6 240.7" fill="transparent" stroke="#e67e80" class="zr0-cls-0"></polyline>
-<polyline points="202.3 203.4 192.6 206.3 177.6 206.3" fill="transparent" stroke="#e69875" class="zr0-cls-0"></polyline>
-<polyline points="220 113.6 197.5 135.5 182.5 135.5" fill="transparent" stroke="#dbbc7f" class="zr0-cls-0"></polyline>
-<polyline points="273.2 69.5 190.3 117.4 190.3 117.4" fill="transparent" stroke="#a7c080" class="zr0-cls-0"></polyline>
-<polyline points="304.6 61 201.7 99.3 201.7 99.3" fill="transparent" stroke="#83c092" class="zr0-cls-0"></polyline>
-<polyline points="310.7 60.4 217.9 81.2 217.9 81.2" fill="transparent" stroke="#7fbbb3" class="zr0-cls-0"></polyline>
-<polyline points="315.4 60.1 242.2 63.1 242.2 63.1" fill="transparent" stroke="#d699b6" class="zr0-cls-0"></polyline>
-<polyline points="318.6 60 318.4 45 303.4 45" fill="transparent" stroke="#f85552" class="zr0-cls-0"></polyline>
-<path d="M320 60A120 120 0 1 1 223.6 251.5L320 180Z" fill="#e67e80" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="0" ecmeta_ssr_type="chart" class="zr0-cls-1"></path>
-<path d="M223.6 251.5A120 120 0 0 1 203.6 150.7L320 180Z" fill="#e69875" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="1" ecmeta_ssr_type="chart" class="zr0-cls-2"></path>
-<path d="M203.6 150.7A120 120 0 0 1 247.9 84.1L320 180Z" fill="#dbbc7f" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="2" ecmeta_ssr_type="chart" class="zr0-cls-3"></path>
-<path d="M247.9 84.1A120 120 0 0 1 301.3 61.5L320 180Z" fill="#a7c080" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="3" ecmeta_ssr_type="chart" class="zr0-cls-4"></path>
-<path d="M301.3 61.5A120 120 0 0 1 307.8 60.6L320 180Z" fill="#83c092" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="4" ecmeta_ssr_type="chart" class="zr0-cls-5"></path>
-<path d="M307.8 60.6A120 120 0 0 1 313.6 60.2L320 180Z" fill="#7fbbb3" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="5" ecmeta_ssr_type="chart" class="zr0-cls-6"></path>
-<path d="M313.6 60.2A120 120 0 0 1 317.2 60L320 180Z" fill="#d699b6" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="6" ecmeta_ssr_type="chart" class="zr0-cls-7"></path>
-<path d="M317.2 60A120 120 0 0 1 320 60L320 180Z" fill="#f85552" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="7" ecmeta_ssr_type="chart" class="zr0-cls-8"></path>
-<text dominant-baseline="central" text-anchor="start" style="font-size:16px;font-family:unifont;" xml:space="preserve" transform="translate(460.5907 240.6868)" fill="var(--fg)">Progressive Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(172.5853 206.2935)" fill="var(--fg)">Alternative</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(177.5244 135.5094)" fill="var(--fg)">Post-Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(185.3496 117.4094)" fill="var(--fg)">Post-Hardcore</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(196.7011 99.3094)" fill="var(--fg)">Post-Metal</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(212.8733 81.2094)" fill="var(--fg)">Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(237.2337 63.1094)" fill="var(--fg)">Shoegaze</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" xml:space="preserve" transform="translate(298.4082 45.0094)" fill="var(--fg)">Progressive Metal</text>
-<style>
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-</style>
-</svg>
- <figcaption>A static site generation experiment</figcaption>
- </figure>
- </section>
- <section class="text-section">
- <h2>Preamble: Digital Sovereignity & Rockbox</h2>
- <p>
- I've been building up a pretty sizeable collection of digital music
- over the last couple of years. I think there's a lot of value in owning
- the music I pay for and being able to choose how I listen to it.
- Purchasing music also allows me to support artists in a more direct
- and substantial way than the fractions of cents for using streaming services,
- but that's more of a happy consequence than some moral obligation I feel.
- </p>
- <p>
- Over the years, I've enjoyed listening to my music in a variety of ways.
- For years I kept all of my music files on all of my devices and used
- various local music clients depending on the platform, most notably mpd
- and ncmpcpp on linux. Eventually, as I charged headlong into the glorious
- world of self-hosting, I began using a central Jellyfin media server that
- I stream music and video from. It's super convenient, and works on all of
- my devices (including my TV!).
- </p>
- <p>
- My media server is great, and it's been the primary way I listen to music
- for a while now. But it has limitations. For example, I don't expose my media
- server to the internet, so I'm unable to stream from it while I'm out and
- about. And even if I could, the bandwidth requirements would be pretty high.
- I figured I would need a dedicated music player if I wanted to take my music
- library on the go, and settled on the HIFI Walker H2 after reading some
- online recommendations. The ability to install <a href="https://rockbox.org" target="_blank">Rockbox</a>, an open-source firmware,
- was a big factor in my decision. I couldn't tell you how the device works
- out of the box, since I flashed the firmware pretty much immediately once I got it,
- but I've been super impressed with how the device works while running Rockbox.
- </p>
- <p>
- <figure class="fig fig-right">
- <img src="player.bmp" alt="Screenshot of Rockbox player showing cool theme.">
- <figcaption>I'm using a modified version of the <a
- href="https://themes.rockbox.org/index.php?themeid=3266&target=aigoerosq"
- target="_blank">InfoMatrix-v2</a> theme, which looks great.</figcaption>
- </figure>
- Rockbox comes with many codecs for common audio formats including FLAC and MP3. The
- device boots extremely quickly, and the interface is snappy. Virtually every aspect
- of the user experience is tweakable and customizable to a crazy degree. I've even begun
- listening to music on my player even at home, since a device specifically for the
- purpose provides less distraction while I'm trying to be productive.
- </p>
- <p>
- All this to say I'm pretty much sold on Rockbox. But there's certain things I
- still miss from my days of being a user of popular services like Spotify with
- fancy APIs and data tracking. Things like Spotify wrapped or third-party apps
- for visualizing playback statistics are a fun way to see what my listening history
- looks like and could potentially be used to help find more music that I'd enjoy.
- This is why when I noticed that Rockbock has a playback logging feature, a little
- lightbulb lit up over my head.
- </p>
- </section>
- <section class="text-section">
- <h2>Generating and Parsing Logs</h2>
- <p>
- <figure class="fig fig-right">
- <img src="log-setting.bmp" alt="Logging">
- <figcaption>The logging feature can be accessed through the settings menu.</figcaption>
- </figure>
- Rockbox has a feature that logs playback information to a text file. This feature can
- be enabled by setting <b>Playback Settings > Logging</b> to "On". With this setting enabled, a
- new line gets added to the end of the <b>.rockbox/playback.log</b> file every time you play a track,
- containing info about what you played and when.
- </p>
- <p>
- The logging feature is actually already used by the LastFM scrobbler plugin that comes preloaded with
- Rockbox, which is probably the simplest way to get insights into your playback. However,
- I personally want to avoid using third-party services as much as possible, because it's more fun.
- </p>
- <p>
- If I take a look at a logfile generated after a bit of listening, I'll see that I've wound up with
- a series of lines that each look something like this:
- <figure class="fig">
- <pre><samp>1758478258:336689:336718:/&lt;microSD0&gt;/Music/This Is The Glasshouse/This Is The Glasshouse - 867/This Is The Glasshouse - 867 - 01 Streetlight By Streetlight.flac</samp></pre>
- <figcaption>An example of a log entry for "Streetlight by Streetlight" by This is the Glasshouse.
- </figcaption>
- </figure>
- </p>
- <p>
- I wasn't really able to find any information online about the format of these logs, but they appear
- to be simple enough to figure out. From what I can tell, each event is broken up into 4 pieces:
- <ol>
- <li><b>Timestamp:</b> The number of milliseconds since the UNIX epoch.
- <li><b>Playback Duration:</b> The amount of the song that was played, in milliseconds.
- <li><b>Total Track Length:</b> The length of the played track, in milliseconds.
- <li><b>File Path:</b> An absolute path to the file containing the track on the filesystem.
- </ol>
- All of this is enough to know what I was listening to and when. I can use the file path to check for
- audio tags which can help glean even more information about my listening habits.
- </p>
- <p>Now that I have this information and know how to interpret it, I'm ready to start processing it!</p>
- </section>
- <section class="text-section">
- <h2>Analyzing Playback History</h2>
- <p>
- In order to get some useful information out of my playback history, I think it's a good idea to start by
- building
- a database. I created a sqlite database with the following tables:
- <table class="schema-table">
- <thead>
- <tr>
- <th colspan="3">songs</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>id</td>
- <td>i64</td>
- <td>PK</td>
- </tr>
- <tr>
- <td>title</td>
- <td>String</td>
- <td></td>
- </tr>
- <tr>
- <td>artists</td>
- <td>JSON</td>
- <td></td>
- </tr>
- <tr>
- <td>album_id</td>
- <td>i64?</td>
- <td></td>
- </tr>
- <tr>
- <td>genre</td>
- <td>String?</td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <table class="schema-table">
- <thead>
- <tr>
- <th colspan="3">albums</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>id</td>
- <td>i64</td>
- <td>PK</td>
- </tr>
- <tr>
- <td>title</td>
- <td>String</td>
- <td></td>
- </tr>
- <tr>
- <td>artist</td>
- <td>String</td>
- <td></td>
- </tr>
- <tr>
- <td>cover_art</td>
- <td>Blob?</td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <table class="schema-table">
- <thead>
- <tr>
- <th colspan="3">history</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>id</td>
- <td>i64</td>
- <td>PK</td>
- </tr>
- <tr>
- <td>timestamp</td>
- <td>Datetime</td>
- <td></td>
- </tr>
- <tr>
- <td>duration</td>
- <td>i64</td>
- <td></td>
- </tr>
- <tr>
- <td>song_id</td>
- <td>i64</td>
- <td></td>
- </tr>
- </tbody>
- </table>
- <br>
- I can add more columns later, but this is a good place to start.
- </p>
- <p>
- Now, as I read through the logfile line-by-line, I can check if each album exists before
- inserting it into the database:
- <figure class="fig">
- <pre><code>for line in log_file.lines().flatten() {
- println!("{line}");
- // Skip comments
- if line.starts_with("#") {
- continue;
- }
- let chunks = line.split(":").collect::<Vec<_>>();
-
- let timestamp = DateTime::from_timestamp_secs(
- i64::from_str_radix(chunks[0], 10).context("Failed to parse timestamp")?,
- )
- .context("Failed to convert timestamp")?;
-
- // Load tags from file on device
- let file_path = chunks[chunks.len() - 1][1..]
- .split_once("/")
- .context("Missing file")?
- .1;
- let tags = Tag::new()
- .read_from_path(args.mount_point.join(file_path))
- .context("Failed to read audio tags")?;
-
- //...
-}</code></pre>
- <figcaption>Parsing log entry and loading audio metadata.</figcaption>
- </figure>
- <figure class="fig">
- <pre><code>if let Some(existing_album) =
- sqlx::query("SELECT id FROM albums WHERE title=$1 AND artist=$2")
- .bind(album_title)
- .bind(album_artist)
- .fetch_optional(&mut *db)
- .await
- .context("Failed to execute query to find existing album")?
-{
- let album_id: i64 = existing_album.get("id");
- info!("Album already exists, id {album_id}");
- //...
-} else {
- info!("Inserting new album: {album_title} by {album_artist}");
- //...
- let result = sqlx::query(
- "INSERT INTO albums (title, artist, cover_art) VALUES ($1, $2, $3);",
- )
- .bind(album_title)
- .bind(album_artist)
- .bind(cover)
- .execute(&mut *db)
- .await
- .context("Failed to execute query to insert album into database")?;
-
- //...
-}</code></pre>
- <figcaption>Checking for an album with matching artist and title before creating a new row in the
- database.</figcaption>
- </figure>
- I did something similar with the <b>songs</b> and <b>history</b> tables, basically building up a cache
- of history information and skipping anything that's already in the database on repeat runs.
- </p>
- <p>
- With this database constructed, it's pretty easy to get a bunch of different information
- about my listening. For example (forgive me if my SQL skills are kind of ass lol):
- <figure class="fig">
- <pre><code>SELECT
- songs.title AS song_title,
- songs.artists AS song_artists,
- songs.genre AS song_genre,
- albums.title AS album_title,
- albums.artist AS album_artist,
- history.timestamp AS timestamp,
- history.duration AS duration
-FROM history
-CROSS JOIN songs ON songs.id = history.song_id
-CROSS JOIN albums ON albums.id = songs.album_id
-ORDER BY timestamp DESC;</code></pre>
- <figcaption>Querying for a list of each history entry along with track metadata, sorted from most to
- least recent.</figcaption>
- </figure>
- <figure class="fig">
- <pre><code>SELECT
- songs.genre,
- SUM(history.duration) AS total_duration
-FROM history
-CROSS JOIN songs ON history.song_id = songs.id
-GROUP BY genre
-ORDER BY total_duration DESC
-LIMIT 10; </code></pre>
- <figcaption>Querying for the top 10 most listened genres by playtime.</figcaption>
- </figure>
- </p>
- <p>
- It's all well and good to be able to view this information using a database client,
- but it would be really cool if I could visualize this data somehow.
- </p>
- </section>
- <section class="text-section">
- <h2>Visualizing this Data Somehow</h2>
- <p>
- I wanted to make this data available on my website for people to view, and for a bunch of mostly trivial
- reasons I won't get into here, I have a couple of requirements for pages on this site:
- <ol>
- <li>Pages need to be static.
- <li>Pages need to be JavaScript-free.
- </ol>
- This means any chart rendering needs to be done automatically at build time before
- deploying. I don't currently use a static site generator for my site (just for fun),
- so I'm basically going to need to write one specifically to generate this page.
- </p>
- <p>
- I won't get too deep into the specifics of how I queried the database and generated each visualization
- on
- the page, but I can explain the visualizations I created using the queries from the previous section.
- For the
- listening history I wanted to generate a table displaying the information. To accomplish this, I first
- used a combination of <a href="https://crates.io/crates/sqlx" target="_blank">sqlx</a>'s ability to convert a row to a struct and <a href="https://crates.io/crates/serde" target="_blank">serde</a> to serialize
- the rows as JSON values.
- <figure class="fig">
- <pre><code>#[derive(Serialize, Deserialize, FromRow)]
-struct HistoryEntry {
- song_title: String,
- song_artists: Value,
- timestamp: DateTime&lt;Utc&gt;,
- duration: i64,
- album_title: String,
- album_artist: Option&lt;String&gt;,
- song_genre: Option&lt;String&gt;,
-}
-
-//...later
-let history = sqlx::query_as::&lt;_, HistoryEntry&gt;(
- /* SELECT... */
-).fetch_all(&mut *db).await;
-
-//...later still, tera context accepts
-let mut context = tera::Context::new();
-context.insert("history", &history);
-</code></pre>
- <figcaption>Struct definition for a history entry, allowing conversion from a sqlx row and
- de/serialization from/to JSON.</figcaption>
- </figure>
- </p>
- <p>
- In order to keep the generation as painless as possible, I decided to use the <a href="https://keats.github.io/tera" target="_blank">Tera</a> template
- engine, which allows me to define a template HTML file and substitute in values from
- a context which I can define before rendering. In the case of the table, I can just generate a <code>&lt;tr&gt;</code>
- matching the data for each item:
- <figure class="fig">
- <pre><code>{% macro history_table(history) %}
-&lt;h3&gt;Playback History&lt;/h3&gt;
-&lt;div class=&quot;table-container&quot;&gt;
- &lt;table&gt;
- &lt;thead&gt;
- &lt;tr&gt;
- &lt;th&gt;Timestamp&lt;/th&gt;
- &lt;th&gt;Played Duration&lt;/th&gt;
- &lt;th&gt;Title&lt;/th&gt;
- &lt;th&gt;Artists&lt;/th&gt;
- &lt;th&gt;Album&lt;/th&gt;
- &lt;th&gt;Genre&lt;/th&gt;
- &lt;/tr&gt;
- &lt;/thead&gt;
- &lt;tbody&gt;
- {% for item in history %}&lt;tr&gt;
- &lt;td&gt;{{ item.timestamp | date(format=&quot;%Y-%m-%d %H:%M:%S&quot;) }}&lt;/td&gt;
- &lt;td&gt;{{ item.duration | hms }}&lt;/td&gt;
- &lt;td&gt;{{ item.song_title }}&lt;/td&gt;
- &lt;td&gt;{{ item.song_artists }}&lt;/td&gt;
- &lt;td&gt;{{ item.album_title }}&lt;/td&gt;
- &lt;td&gt;{{ item.song_genre }}&lt;/td&gt;
- &lt;/tr&gt;
- {% endfor %}
- &lt;/tbody&gt;
- &lt;/table&gt;
-&lt;/div&gt;
-{% endmacro history_table %}</code></pre>
- <figcaption>
- A Tera macro for generating a table from a list of playback history items.
- I used a macro so I can re-use this later if I want to add time range views.
- (last month, year, etc.)
- </figcaption>
- </figure>
- </p>
- <p>
- I wrote similar macros for each of the visualizations I wanted to create. Most are
- easy, but for my top 10 genres I wanted to display a pie chart. I found a pretty decent
- data visualization crate called <a href="https://crates.io/crates/charming" target="_blank">charming</a> that's able to render to html, however
- the output contains javascript so it's a no-go for me. Luckily, it can also render to
- an SVG which I can embed nicely within the page.
- <figure class="fig">
-<svg width="100%" height="360" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" viewBox="0 0 640 360">
-<rect width="640" height="360" x="0" y="0" fill="rgb(0,0,0)" fill-opacity="0"></rect>
-<polyline points="427.2 233.9 440.6 240.7 455.6 240.7" fill="transparent" stroke="#e67e80" class="zr0-cls-0"></polyline>
-<polyline points="202.3 203.4 192.6 206.3 177.6 206.3" fill="transparent" stroke="#e69875" class="zr0-cls-0"></polyline>
-<polyline points="220 113.6 197.5 135.5 182.5 135.5" fill="transparent" stroke="#dbbc7f" class="zr0-cls-0"></polyline>
-<polyline points="273.2 69.5 190.3 117.4 190.3 117.4" fill="transparent" stroke="#a7c080" class="zr0-cls-0"></polyline>
-<polyline points="304.6 61 201.7 99.3 201.7 99.3" fill="transparent" stroke="#83c092" class="zr0-cls-0"></polyline>
-<polyline points="310.7 60.4 217.9 81.2 217.9 81.2" fill="transparent" stroke="#7fbbb3" class="zr0-cls-0"></polyline>
-<polyline points="315.4 60.1 242.2 63.1 242.2 63.1" fill="transparent" stroke="#d699b6" class="zr0-cls-0"></polyline>
-<polyline points="318.6 60 318.4 45 303.4 45" fill="transparent" stroke="#f85552" class="zr0-cls-0"></polyline>
-<path d="M320 60A120 120 0 1 1 223.6 251.5L320 180Z" fill="#e67e80" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="0" ecmeta_ssr_type="chart" class="zr0-cls-1"></path>
-<path d="M223.6 251.5A120 120 0 0 1 203.6 150.7L320 180Z" fill="#e69875" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="1" ecmeta_ssr_type="chart" class="zr0-cls-2"></path>
-<path d="M203.6 150.7A120 120 0 0 1 247.9 84.1L320 180Z" fill="#dbbc7f" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="2" ecmeta_ssr_type="chart" class="zr0-cls-3"></path>
-<path d="M247.9 84.1A120 120 0 0 1 301.3 61.5L320 180Z" fill="#a7c080" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="3" ecmeta_ssr_type="chart" class="zr0-cls-4"></path>
-<path d="M301.3 61.5A120 120 0 0 1 307.8 60.6L320 180Z" fill="#83c092" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="4" ecmeta_ssr_type="chart" class="zr0-cls-5"></path>
-<path d="M307.8 60.6A120 120 0 0 1 313.6 60.2L320 180Z" fill="#7fbbb3" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="5" ecmeta_ssr_type="chart" class="zr0-cls-6"></path>
-<path d="M313.6 60.2A120 120 0 0 1 317.2 60L320 180Z" fill="#d699b6" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="6" ecmeta_ssr_type="chart" class="zr0-cls-7"></path>
-<path d="M317.2 60A120 120 0 0 1 320 60L320 180Z" fill="#f85552" stroke="var(--bg0)" stroke-linejoin="round" ecmeta_series_index="0" ecmeta_data_index="7" ecmeta_ssr_type="chart" class="zr0-cls-8"></path>
-<text dominant-baseline="central" text-anchor="start" style="font-size:16px;font-family:unifont;" xml:space="preserve" transform="translate(460.5907 240.6868)" fill="var(--fg)">Progressive Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(172.5853 206.2935)" fill="var(--fg)">Alternative</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(177.5244 135.5094)" fill="var(--fg)">Post-Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(185.3496 117.4094)" fill="var(--fg)">Post-Hardcore</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(196.7011 99.3094)" fill="var(--fg)">Post-Metal</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(212.8733 81.2094)" fill="var(--fg)">Rock</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" transform="translate(237.2337 63.1094)" fill="var(--fg)">Shoegaze</text>
-<text dominant-baseline="central" text-anchor="end" style="font-size:16px;font-family:unifont;" xml:space="preserve" transform="translate(298.4082 45.0094)" fill="var(--fg)">Progressive Metal</text>
-<style>
-.zr0-cls-0:hover {
-cursor:pointer;
-}
-.zr0-cls-1:hover {
-cursor:pointer;
-fill:rgba(253,138,140,1);
-}
-.zr0-cls-2:hover {
-cursor:pointer;
-fill:rgba(253,167,128,1);
-}
-.zr0-cls-3:hover {
-cursor:pointer;
-fill:rgba(240,206,139,1);
-}
-.zr0-cls-4:hover {
-cursor:pointer;
-fill:rgba(183,211,140,1);
-}
-.zr0-cls-5:hover {
-cursor:pointer;
-fill:rgba(144,211,160,1);
-}
-.zr0-cls-6:hover {
-cursor:pointer;
-fill:rgba(139,205,196,1);
-}
-.zr0-cls-7:hover {
-cursor:pointer;
-fill:rgba(235,168,200,1);
-}
-.zr0-cls-8:hover {
-cursor:pointer;
-fill:rgba(255,93,90,1);
-}
-
-
-
-</style>
-</svg>
- <figcaption>Here's one I generated just now.</figcaption>
- </figure>
- </p>
- <p>
- And that's pretty much all there is to it! The finished thing can be found <a href="/rockstats" target="_blank">here</a>.
- </p>
- </section>
- </article>
-</body>
-
-</html> \ No newline at end of file
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@@ -1,189 +0,0 @@
-<!DOCTYPE html>
-
-<html>
-
-<head>
- <title>Terminal Renderer Mk. II - Rendering to Text with Compute</title>
- <meta name="og:title" content="Terminal Renderer Mk. II - Rendering to Text with Compute"/>
- <meta name="og:description" content="This week I brought my terminal renderer to the next level by performing text rendering on the GPU."/>
- <meta name="og:image" content="https://soaos.dev/blog/terminal_renderer_mkii/cover.png"/>
- <link rel="stylesheet" href="/style.css">
- <link rel="stylesheet" href="/blog/blog.css">
-</head>
-
-<body>
- <div class="text-section">
- <a href="..">↰ Back</a>
- <a href="/">⌂ Home</a>
- </div>
- <article>
- <section>
- <div class="text-section">
- <!-- Header Section -->
- <h1>Terminal Renderer Mk. II - Rendering to Text with Compute</h1>
- <p>October 2, 2025</p>
- <p>This week I brought my terminal renderer to the next level by performing text rendering on the GPU.
- </p>
- </div>
- <figure class="cover-image">
- <img src="cover.png" alt="">
- <figcaption>The Stanford Dragon, outlined and rendered as Braille characters in a terminal emulator. <a href="https://tv.soaos.dev/w/fBnDAUPsTPHaoPeNNxBGch" target="_blank">
-Full video</a>
- </figcaption>
- </figure>
- </section>
- <section class="text-section">
- <h2>Context</h2>
- <h3>Unicode Braille</h3>
- <p>
- I first messed around with rendering images to the terminal with Braille characters in like 2022 I
- think? I wrote a simple CLI tool
- that applied a threshold to an input image and output it as Braille characters in the terminal. <a
- href="https://tv.soaos.dev/w/twpHAu4Jv8LJc9YjZbfw5g" target="_blank">Here's a recording I took back
- when I did it.</a>
- </p>
-
- <p>
- <figure class="fig fig-right">
- <div class="centered">
- <table class="schema-table">
- <tbody>
- <tr>
- <td>0</td>
- <td>3</td>
- </tr>
- <tr>
- <td>1</td>
- <td>4</td>
- </tr>
- <tr>
- <td>2</td>
- <td>5</td>
- </tr>
- <tr>
- <td>6</td>
- <td>7</td>
- </tr>
- </tbody>
- </table>
- </div>
- <figcaption>The corresponding bit position for each braille dot.</figcaption>
- </figure>
- This effect is pretty cool, and it was pretty easy to implement as well. The trick lies in how the
- <a href="https://en.wikipedia.org/wiki/Braille_Patterns#Block" target="_blank">Unicode Braille block</a>
- is laid out. Every 8-dot Braille combination happens to add up to 256 combinations, the perfect amount to
- fit in the range between <code>0x2800</code> (⠀) and <code>0x28FF</code> (⣿). In other words, every
- character
- within the block can be represented by changing the value of a single byte.
- </p>
- <p>
- The lowest 6 bits of the pattern map on to a 6-dot braille pattern. However, due
- to historical reasons the 8-dot values were tacked on after the fact, which adds
- a slightly annoying mapping to the conversion process. Either way, it's a lot easier
- than it could be to just read a pixel value, check its brightness, and then use a
- bitwise operation to set/clear a dot.
- </p>
- <h3>Ordered Dithering</h3>
- <p>
- Comparing the brightnes of a pixel against a constant threshold is a fine way to
- display black and white images, but it's far from ideal and often results in the loss
- of a lot of detail from the original image.
- </p>
- <figure class="fig fig-horizontal">
- <div class="horizontal-container">
- <img src="david.png" alt="" />
- <img src="davidthreshold.png" alt="" />
- <img src="davidbayer.png" alt="" />
- </div>
- <figcaption>From left to right: Original image, threshold, and ordered dither. <a
- href="https://en.wikipedia.org/wiki/Dither" target="_blank">Wikipedia</a></figcaption>
- </figure>
- <p>By using <a href="https://en.wikipedia.org/wiki/Ordered_dithering" target="_blank">ordered dithering</a>,
- we
- can preserve much more of the subtleties of the original image. While not the "truest" version of
- dithering possible,
- ordered dithering (and <i>Bayer</i> dithering in particular) provides a few advantages that make it very
- well suited to realtime computer graphics:
- <ul>
- <li>Each pixel is dithered independent of any other pixel in the image, making it extremely
- parallelizable and good for shaders.</li>
- <li>It's visually stable, changes to one part of the image won't disturb other areas.</li>
- <li>It's dead simple.</li>
- </ul>
- Feel free to read up on the specifics of threshold maps and stuff, but for the purposes of this little
- explanation it's
- enough to know that it's basically just a matrix of 𝓃⨉𝓃 values between 0 and 1, and then to determine
- whether a pixel (𝓍,𝓎)
- is white or black, you check the brightness against the threshold value at (𝓍%𝓃,𝓎%𝓃) in the map.
- </p>
- </section>
- <section class="text-section">
- <h2>The old way™</h2>
- <p>
- My first attempt at <i>realtime</i> terminal graphics with ordered dithering
- (<a href="https://tv.soaos.dev/w/dzHBnPJXtDBwtSvirgwTvY" target="_blank">I put a video up at the time</a>)
- ran entirely on the CPU. I pre-calculated the threshold map at the beginning of execution and ran each
- frame
- through a sequential function to dither it and convert it to Braille characters.
- </p>
- <p>
- To be honest, I never noticed
- any significant performance issues doing this, as you can imagine the image size required to fill a
- terminal
- screen is signficantly smaller than a normal window. However, I knew I could easily perform the
- dithering on the GPU
- as a post-processing effect, so I eventually wrote a shader to do that. In combination with another
- effect I used to
- add outlines to objects, I was able to significantly improve the visual fidelity of the experience. A
- good example of
- where the renderer was at until like a week ago can be seen in <a
- href="https://tv.soaos.dev/w/9Pf2tP3PYY5pJ3Cimhqs9x" target="_blank">this video</a>.
- </p>
- <p>
- Until now I hadn't really considered moving the text conversion to the GPU. I mean, <i>G</i>PU is for
- graphics,
- right? I just copied the <i>entire framebuffer</i> back onto the CPU after dithering
- and used the same sequential conversion algorithm. Then I had an idea that would drastically reduce the
- amount
- of copying necessary.
- </p>
- </section>
- <section class="text-section">
- <h2>Compute post-processing</h2>
- <p>
- What if, instead of extracting and copying the framebuffer every single frame, we "rendered" the text on
- the GPU
- and read <i>that</i> back instead? Assuming each pixel in a texture is 32 bits (RGBA8), and knowing that
- each braille
- character is a block of 8 pixels, could we not theoretically shave off <i>at least</i> 7/8 of the bytes
- copied?
- </p>
- <p>
- As it turns out, it's remarkably easy to do. I'm using the <a href="https://bevy.org"
- target="_blank">Bevy engine</a>,
- and hooking in a compute node to my existing post-processing render pipeline worked right out of the
- box.
- I allocated a storage buffer large enough to hold the necessary amount of characters, read it back each
- frame, and dumped
- the contents into the terminal.
- </p>
- <p>
- I used UTF-32 encoding on the storage buffer because I knew I could easily convert a "wide string" into
- UTF-8 before printing it, and
- 32 bits provides a consistent space to fill for each workgroup in the shader versus a variable-length
- encoding like UTF-8. <a href="https://tv.soaos.dev/w/fBnDAUPsTPHaoPeNNxBGch" target="_blank">Here's a video of the new renderer working</a>.
- Although now that I think about it, I could probably switch to using UTF-16 since all the Braille
- characters could be represented
- in 2 bytes, and that would be half the size of the UTF-32 text, which is half empty bytes anyways.
- </p>
- <p>
- Okay so I went and tried that but remembered that shaders only accept 32-bit primitive types, so it doesn't matter anyways. This little side quest has been a part of my
- broader efforts to revive a project I
- spent a lot of time on. I'm taking the opportunity to really dig in and rework some of the stuff I'm not
- totally happy with. So there might be quite a few of this kind of post in the near future. Stay tuned.
- </p>
- </section>
- </article>
-</body>
-
-</html>