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| author | soaos <soaos@soaos.dev> | 2025-08-12 23:17:55 -0400 |
|---|---|---|
| committer | soaos <soaos@soaos.dev> | 2025-08-12 23:17:55 -0400 |
| commit | 3f114ebe5c4d3618504b0e623b52c22e262de854 (patch) | |
| tree | 9a16dc198fa3140dcff62e997a285246f5f24059 /content/projects/bevy_headless_render | |
| parent | 20c1ed2c45abf792ddc09e1aa757443bec2a1f92 (diff) | |
Moved public files to root
Diffstat (limited to 'content/projects/bevy_headless_render')
| -rw-r--r-- | content/projects/bevy_headless_render/index.md | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md deleted file mode 100644 index 3113ef9..0000000 --- a/content/projects/bevy_headless_render/index.md +++ /dev/null @@ -1,13 +0,0 @@ -+++ -title = "bevy_headless_render" -[taxonomies] -categories = ["bevy plugin"] -languages = ["rust"] -[extra] -github = ["soaosdev/bevy_headless_render"] -crates = ["bevy_headless_render"] -+++ - -this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame - -i made this plugin as part of a game project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen |
