diff options
| author | soaos <soaos@soaos.dev> | 2025-08-12 23:17:55 -0400 |
|---|---|---|
| committer | soaos <soaos@soaos.dev> | 2025-08-12 23:17:55 -0400 |
| commit | 3f114ebe5c4d3618504b0e623b52c22e262de854 (patch) | |
| tree | 9a16dc198fa3140dcff62e997a285246f5f24059 /content/projects/bevy_outline_post_process | |
| parent | 20c1ed2c45abf792ddc09e1aa757443bec2a1f92 (diff) | |
Moved public files to root
Diffstat (limited to 'content/projects/bevy_outline_post_process')
| -rw-r--r-- | content/projects/bevy_outline_post_process/index.md | 28 | ||||
| -rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10.png | bin | 166203 -> 0 bytes | |||
| -rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_adaptive.png | bin | 169214 -> 0 bytes | |||
| -rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_thick.png | bin | 127530 -> 0 bytes | |||
| -rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_thin.png | bin | 194280 -> 0 bytes |
5 files changed, 0 insertions, 28 deletions
diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md deleted file mode 100644 index 3c828e6..0000000 --- a/content/projects/bevy_outline_post_process/index.md +++ /dev/null @@ -1,28 +0,0 @@ -+++ -title = "bevy_outline_post_process" -[taxonomies] -categories = ["bevy plugin"] -languages = ["rust", "wgsl"] -[extra] -github = ["soaosdev/bevy_outline_post_process"] -crates = ["bevy_outline_post_process"] -+++ - -this plugin allows you to add outlines to a camera as a post-processing effect in the bevy engine - - - -the effect makes use of a normal prepass to determine surface normals of objects in view, and then uses the differences between those normal values to determine where outlines should occur - -the effect is configurable, you can change the thickness of the outlines and the threshold (how significant the difference between normals need to be for an outline to appear) - - - - -there's also an option to enable *adaptive outlines*, so that darker areas get outlined with white and brighter areas are outlined with black - - - -i created this effect to improve visual contrast in my game project, which is why i haven't added support for different colors - -you're free to add it yourself though, probably wouldn't be too hard diff --git a/content/projects/bevy_outline_post_process/threshold_10.png b/content/projects/bevy_outline_post_process/threshold_10.png Binary files differdeleted file mode 100644 index 4490bd5..0000000 --- a/content/projects/bevy_outline_post_process/threshold_10.png +++ /dev/null diff --git a/content/projects/bevy_outline_post_process/threshold_10_adaptive.png b/content/projects/bevy_outline_post_process/threshold_10_adaptive.png Binary files differdeleted file mode 100644 index 6ad93d9..0000000 --- a/content/projects/bevy_outline_post_process/threshold_10_adaptive.png +++ /dev/null diff --git a/content/projects/bevy_outline_post_process/threshold_10_thick.png b/content/projects/bevy_outline_post_process/threshold_10_thick.png Binary files differdeleted file mode 100644 index 85eaaf0..0000000 --- a/content/projects/bevy_outline_post_process/threshold_10_thick.png +++ /dev/null diff --git a/content/projects/bevy_outline_post_process/threshold_10_thin.png b/content/projects/bevy_outline_post_process/threshold_10_thin.png Binary files differdeleted file mode 100644 index fbb867e..0000000 --- a/content/projects/bevy_outline_post_process/threshold_10_thin.png +++ /dev/null |
