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authorsoaos <soaos@soaos.dev>2025-08-12 23:17:55 -0400
committersoaos <soaos@soaos.dev>2025-08-12 23:17:55 -0400
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-<!DOCTYPE html>
-<html lang="en">
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- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <title>NIX AVREA</title>
-</head>
-
-<body>
- <a href="/">Go Home</a>
- <a href="..">Go Back</a>
- <h1>NIX AVREA</h1>
- <p>This is a project I've been working on since April 2024. It's probably the longest-running personal project I've ever done and has been a monumental undertaking so far.</p>
- <p>I'm unsure how much I want to reveal about this project while I'm developing it, I want the experience to be as novel as possible once it's out. I think I'll probably stick to posting about it here on my site and the occasional YouTube video until it's closer to ready.</p>
- <h2>About the Project</h2>
- <p>NIX AVREA is the codename for my first game project. The game is highly experimental and features mechanics that (as far as I know) have never been attempted. The game is centered around dynamic content, using steganographic techniques to embed binary payloads inside of asset files in order to construct the game world from a directory on the player's filesystem.</p>
- <p>There is a <i>ton</i> of stuff that's already implemented for this project and I'll gradually add more to the following directories explaining in-depth some of the components:</p>
- <pre>
-+-- <a href="#">mechanics/</a>
-+-- <a href="#">design/</a>
-+-- <a href="#">narrative/</a>
- </pre>
-</body>
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