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diff --git a/blog/terminal_renderer_mkii/cover.png b/blog/terminal_renderer_mkii/cover.png Binary files differnew file mode 100644 index 0000000..b3ddfd9 --- /dev/null +++ b/blog/terminal_renderer_mkii/cover.png diff --git a/blog/terminal_renderer_mkii/index.html b/blog/terminal_renderer_mkii/index.html new file mode 100644 index 0000000..bd37efc --- /dev/null +++ b/blog/terminal_renderer_mkii/index.html @@ -0,0 +1,44 @@ +<!DOCTYPE html> + +<html> + +<head> + <title></title> + <link rel="stylesheet" href="/style.css"> + <link rel="stylesheet" href="/blog/blog.css"> +</head> + +<body> + <div class="text-section"> + <a href="..">↰ Back</a> + <a href="/">⌂ Home</a> + </div> + <article> + <section> + <div class="text-section"> + <!-- Header Section --> + <h1>Terminal Renderer - Rendering to Text with Compute</h1> + <p>October 2, 2025</p> + <p>This week I brought my terminal renderer to the next level by performing text rendering on the GPU.</p> + </div> + <figure class="cover-image"> + <img src="cover.png" alt=""> + <figcaption>The Stanford Dragon, outlined and rendered as Braille characters in a terminal emulator.</figcaption> + </figure> + </section> + <section class="text-section"> + <h2>Preamble: Unicode Braille and Ordered Dithering</h2> + <p> + I first messed around with rendering images to the terminal with Braille characters in like 2022 I think? I wrote a simple CLI tool + that applied a threshold to an input image and output it as Braille characters in the terminal. + </p> + </section> + <section class="text-section"> + <h2>Generating and Parsing Logs</h2> + <p> + </p> + </section> + </article> +</body> + +</html> |
